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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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What are everyones thoughts on Iron Heroes?
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<blockquote data-quote="Dragonblade" data-source="post: 2444063" data-attributes="member: 2804"><p>Thanks for the response. But see, if IH characters cannot get magic items, then you can't really run them in standard D&D games or adventures without some serious rewriting. That's a major inconvenience.</p><p></p><p>I want to be able to add IH to my regular D&D game as a supplement to the existing core classes. Not replace the existing core classes. If IH characters becoming too powerful is an issue in a standard magic-item rich D&D campaign, then I consider that a flaw in the book's design.</p><p></p><p>A flaw that could easily be remedied if IH character abilities are couched in the language used for existing magic items. For example, if an IH special ability grants a deflection bonus to AC, that won't cause balance issues because magic items that grant deflection bonuses won't be usable by that IH character unless that item's bonus exceeds the character's bonus. So, I can rest easy giving out Rings of Protection knowing that the standard PHB fighter can benefit while the IH hero cannot and doesn't become unbalanced. But if IH abilities all grant unnamed bonuses and such, then I consider that poor game design because it could have been avoided.</p><p></p><p>Granted, I don't know what's in the book. So, I could be totally wrong. In which case, I'll happily buy the book and give my apologies to Mike Mearls and Monte.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2444063, member: 2804"] Thanks for the response. But see, if IH characters cannot get magic items, then you can't really run them in standard D&D games or adventures without some serious rewriting. That's a major inconvenience. I want to be able to add IH to my regular D&D game as a supplement to the existing core classes. Not replace the existing core classes. If IH characters becoming too powerful is an issue in a standard magic-item rich D&D campaign, then I consider that a flaw in the book's design. A flaw that could easily be remedied if IH character abilities are couched in the language used for existing magic items. For example, if an IH special ability grants a deflection bonus to AC, that won't cause balance issues because magic items that grant deflection bonuses won't be usable by that IH character unless that item's bonus exceeds the character's bonus. So, I can rest easy giving out Rings of Protection knowing that the standard PHB fighter can benefit while the IH hero cannot and doesn't become unbalanced. But if IH abilities all grant unnamed bonuses and such, then I consider that poor game design because it could have been avoided. Granted, I don't know what's in the book. So, I could be totally wrong. In which case, I'll happily buy the book and give my apologies to Mike Mearls and Monte. [/QUOTE]
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