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What are everyones thoughts on Iron Heroes?
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<blockquote data-quote="zen_hydra" data-source="post: 2445632" data-attributes="member: 6227"><p>Conversion rules!?! That is even better than I had hoped. I was just thinking about how everyone was using the paladin's smite ability as an example of what is wrong with the "per day" mechanic, and imagining how sweet it would be to convert some of the core D&D classes to the IH system of using token powered abilities. Then your paladin could holy-up during a given combat and "release the good." The questions that I have burning a whole in my brain now are: Power-wise how do spells in IH compare to D&D3.5 spells (for the purpose of potentially having both styles of magic exist in the same campaign)? And the other question being, do the conversion rules (if they do in fact convert core classes to the IH system) add brand new abilities to the existing abilities of the core D&D classes to even the playing field? It's one thing to make a paladin's smite ability something you can use in every encounter, but they are still going to be woefully underpowered without magic items when compared to the IH classes (who all look to have oodles of neat abilities). I hope that there is a guide on how to build your own IH type class so that you can properly gauge the ability power levels that one would assign a revised IH paladin (or monk, or rogue).</p></blockquote><p></p>
[QUOTE="zen_hydra, post: 2445632, member: 6227"] Conversion rules!?! That is even better than I had hoped. I was just thinking about how everyone was using the paladin's smite ability as an example of what is wrong with the "per day" mechanic, and imagining how sweet it would be to convert some of the core D&D classes to the IH system of using token powered abilities. Then your paladin could holy-up during a given combat and "release the good." The questions that I have burning a whole in my brain now are: Power-wise how do spells in IH compare to D&D3.5 spells (for the purpose of potentially having both styles of magic exist in the same campaign)? And the other question being, do the conversion rules (if they do in fact convert core classes to the IH system) add brand new abilities to the existing abilities of the core D&D classes to even the playing field? It's one thing to make a paladin's smite ability something you can use in every encounter, but they are still going to be woefully underpowered without magic items when compared to the IH classes (who all look to have oodles of neat abilities). I hope that there is a guide on how to build your own IH type class so that you can properly gauge the ability power levels that one would assign a revised IH paladin (or monk, or rogue). [/QUOTE]
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