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What are everyones thoughts on Iron Heroes?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2447919" data-attributes="member: 6533"><p>Well, IH will come with conversion rules for AE and DnD in the main rule back. From what I understand there are a few basic steps you take to make AE and DnD classes work inside an IH magic and magic item light universe. So what I would do is say 'this is a magic item light campaign.' Your characters now have IH saving throws, feat progression, and whatever general IH features fit the guidelines and then just leave it at that.</p><p></p><p>Equally you could drop those general features out of the IH classes and they should work just fine. The Archer and Hunter are already written without some of these features. Note that the general IH feat progression and saving throws are not included in the write up of those classes. If you drop them out and maybe make some other adjustments then they won't only be free to pick up magic items, they'll have to just like everyone else.</p><p></p><p>For the group you posit the arcanist is really the only one that doesn't have an automatic role. What I would do in that group is think of him as a sort of bizarrely magically proficient bard. Might even rename him a Magician to indicate an emphasis on the flexible but undependable stage show aspect of magic.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2447919, member: 6533"] Well, IH will come with conversion rules for AE and DnD in the main rule back. From what I understand there are a few basic steps you take to make AE and DnD classes work inside an IH magic and magic item light universe. So what I would do is say 'this is a magic item light campaign.' Your characters now have IH saving throws, feat progression, and whatever general IH features fit the guidelines and then just leave it at that. Equally you could drop those general features out of the IH classes and they should work just fine. The Archer and Hunter are already written without some of these features. Note that the general IH feat progression and saving throws are not included in the write up of those classes. If you drop them out and maybe make some other adjustments then they won't only be free to pick up magic items, they'll have to just like everyone else. For the group you posit the arcanist is really the only one that doesn't have an automatic role. What I would do in that group is think of him as a sort of bizarrely magically proficient bard. Might even rename him a Magician to indicate an emphasis on the flexible but undependable stage show aspect of magic. [/QUOTE]
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