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What are everyones thoughts on Iron Heroes?
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<blockquote data-quote="zen_hydra" data-source="post: 2448610" data-attributes="member: 6227"><p>Why...because the IH classes don't cover every cool thing that I want in my campaign world.</p><p> </p><p>While I like the sound of all of the IH classes, what if I want to also have AE Champions and Mageblades running around with D&D Ninja and Psions? </p><p></p><p>I want the rules to be able to be molded to my ideas and not have to mold my ideas to the rules (at least for the most part). </p><p> </p><p>I love everything that I have read about IH so far and IH takes a giant leap in the direction that I would like to see D&D go, but Mr. Mike Mearls didn't write this book after consulting me on everything that I want in a game, so it doesn't contain all of the elements that I want to include in my games. </p><p> </p><p>That, in a nutshell, is why I want the ability (guidelines) to convert D&D classes (AE ones as well) to be on par with the IH classes. </p><p> </p><p>If these guidelines aren't in the book(s) already, maybe they could be distributed by way of a web-enhancement (wink, wink, nudge, nudge, Monte). </p><p> </p><p>I would love to see Mike and Monte's ideas on adapting / extrapolating the D&D and AE class abilities to work in a similar manner to the IH classes. </p><p> </p><p>I mentioned in an earlier post that I think it would be cool to make an IH paladin with paladin-esque abilities that scale up through level advancement and are powered by tokens.</p></blockquote><p></p>
[QUOTE="zen_hydra, post: 2448610, member: 6227"] Why...because the IH classes don't cover every cool thing that I want in my campaign world. While I like the sound of all of the IH classes, what if I want to also have AE Champions and Mageblades running around with D&D Ninja and Psions? I want the rules to be able to be molded to my ideas and not have to mold my ideas to the rules (at least for the most part). I love everything that I have read about IH so far and IH takes a giant leap in the direction that I would like to see D&D go, but Mr. Mike Mearls didn't write this book after consulting me on everything that I want in a game, so it doesn't contain all of the elements that I want to include in my games. That, in a nutshell, is why I want the ability (guidelines) to convert D&D classes (AE ones as well) to be on par with the IH classes. If these guidelines aren't in the book(s) already, maybe they could be distributed by way of a web-enhancement (wink, wink, nudge, nudge, Monte). I would love to see Mike and Monte's ideas on adapting / extrapolating the D&D and AE class abilities to work in a similar manner to the IH classes. I mentioned in an earlier post that I think it would be cool to make an IH paladin with paladin-esque abilities that scale up through level advancement and are powered by tokens. [/QUOTE]
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