Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What are everyones thoughts on Iron Heroes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tolen Mar" data-source="post: 2448835" data-attributes="member: 1295"><p>Zen_Hydra and Akrasia have been discussing something that has been bothering me for a while.</p><p></p><p>It seems from all the posts Ive read here and on Monte's boards that everyone is wanting to mix the two. To a point I understand the desire, and with AE it was fairly easy. Therefore there seems to be a lot of expectation that it will be as easy to blend IH and DnD.</p><p></p><p>However, I have to agree with Akrasia here. You pick Iron Heroes because you want to play a low-magic, combat centric system. It isnt a splatbook for DnD. Wanting to blend them before we see the rulebook is kinda like hearing about a new sci-fi setting and wanting to import the classes straight into your fantasy game. They may be modeled by the same (or deeply similar) rules, but that doesnt mean they'll fit.</p><p></p><p>The whole point to Iron Heroes is low magic, and rare magic items as opposed to Monte Haul campaigns. What we've seen in the previews should be enough to tell us that IH is intended for far different things.</p><p></p><p>It's a common sense rule: Just because you can do something doesn't mean you should.</p><p></p><p>Now I will say this: The classes may not mesh like you want (and we'll all have to wait a little longer to see), but there are a lot of other possibilities mentioned. The new skill rules sound like thay can be adapted easily to vanilla DnD, as can the stunts. (From what we've heard.) So it may not be wise to have your Executioner and Berserker standing with your cleric and wizard, but it doesnt mean that you wont be able to have that wizard and cleric pull off some interesting tricks during a battle that bring in some of the wow factor that can get lost in a "swing, you miss. swing, you hit. Cast a spell" kinda game.</p><p></p><p>Man, I can't wait to get my copy....</p><p></p><p>P.S. I think the Berserker may be the easiest to blend in, if you make him come from a tribe that forgoes magic items.</p></blockquote><p></p>
[QUOTE="Tolen Mar, post: 2448835, member: 1295"] Zen_Hydra and Akrasia have been discussing something that has been bothering me for a while. It seems from all the posts Ive read here and on Monte's boards that everyone is wanting to mix the two. To a point I understand the desire, and with AE it was fairly easy. Therefore there seems to be a lot of expectation that it will be as easy to blend IH and DnD. However, I have to agree with Akrasia here. You pick Iron Heroes because you want to play a low-magic, combat centric system. It isnt a splatbook for DnD. Wanting to blend them before we see the rulebook is kinda like hearing about a new sci-fi setting and wanting to import the classes straight into your fantasy game. They may be modeled by the same (or deeply similar) rules, but that doesnt mean they'll fit. The whole point to Iron Heroes is low magic, and rare magic items as opposed to Monte Haul campaigns. What we've seen in the previews should be enough to tell us that IH is intended for far different things. It's a common sense rule: Just because you can do something doesn't mean you should. Now I will say this: The classes may not mesh like you want (and we'll all have to wait a little longer to see), but there are a lot of other possibilities mentioned. The new skill rules sound like thay can be adapted easily to vanilla DnD, as can the stunts. (From what we've heard.) So it may not be wise to have your Executioner and Berserker standing with your cleric and wizard, but it doesnt mean that you wont be able to have that wizard and cleric pull off some interesting tricks during a battle that bring in some of the wow factor that can get lost in a "swing, you miss. swing, you hit. Cast a spell" kinda game. Man, I can't wait to get my copy.... P.S. I think the Berserker may be the easiest to blend in, if you make him come from a tribe that forgoes magic items. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are everyones thoughts on Iron Heroes?
Top