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What are everyones thoughts on Iron Heroes?
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<blockquote data-quote="JohnSnow" data-source="post: 2449448" data-attributes="member: 32164"><p>Okay, not a playtester here, just someone who's been obsessed with this game since he heard about it. And who has a pretty good memory and a lot of time on my hands...</p><p></p><p>That said, let me pull a few quotes from Mike Mearls on the game in general...</p><p></p><p>(Aside: this release was called <em>Iron Lore</em> until Malhavoc was threatened with a lawsuit by a certain video game company, so all of these early quotes have Mike using <em>Iron Lore</em> or IL rather than <em>Iron Heroes</em> or IH.)</p><p></p><p></p><p></p><p>On mixing in classes from D&D and/or AE.</p><p></p><p></p><p></p><p>On converting druids specifically:</p><p></p><p> </p><p></p><p>On "balance" issues with high-level characters:</p><p></p><p> </p><p></p><p>On the default role of magic items in <em>Iron Heroes</em>...</p><p></p><p></p><p></p><p>Finally, in response to how <em>Iron Heroes</em> is different from just cutting the magic items out of D&D...</p><p></p><p> </p><p></p><p>At that point, the original thread mostly devolved into our speculations based on things Mike said there and dissecting all of his design diaries and the IH previews (from the Malhavoc site) in great detail.</p><p></p><p>So to address this question...</p><p></p><p></p><p></p><p>As I understand, this is EXACTLY what you get from <em>Iron Heroes</em> as far as "conversions" go. That's not the focus of the book, but the conversion rules are there.</p><p></p><p>By the by, you can find the other thread <a href="http://www.enworld.org/showthread.php?t=124666" target="_blank">here.</a></p><p></p><p>Does that help to answer some questions?</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2449448, member: 32164"] Okay, not a playtester here, just someone who's been obsessed with this game since he heard about it. And who has a pretty good memory and a lot of time on my hands... That said, let me pull a few quotes from Mike Mearls on the game in general... (Aside: this release was called [i]Iron Lore[/i] until Malhavoc was threatened with a lawsuit by a certain video game company, so all of these early quotes have Mike using [i]Iron Lore[/i] or IL rather than [i]Iron Heroes[/i] or IH.) On mixing in classes from D&D and/or AE. On converting druids specifically: On "balance" issues with high-level characters: On the default role of magic items in [i]Iron Heroes[/i]... Finally, in response to how [i]Iron Heroes[/i] is different from just cutting the magic items out of D&D... At that point, the original thread mostly devolved into our speculations based on things Mike said there and dissecting all of his design diaries and the IH previews (from the Malhavoc site) in great detail. So to address this question... As I understand, this is EXACTLY what you get from [i]Iron Heroes[/i] as far as "conversions" go. That's not the focus of the book, but the conversion rules are there. By the by, you can find the other thread [URL=http://www.enworld.org/showthread.php?t=124666]here.[/URL] Does that help to answer some questions? [/QUOTE]
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