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General Tabletop Discussion
*TTRPGs General
What ARE feats for? Min-maxing or Role-Play customization
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<blockquote data-quote="Shroomy" data-source="post: 4486442" data-attributes="member: 32739"><p>I generally pick feats that mechanically accentuate or improve my character concept, or to address a specific issue that arose during play. For my current character, the eladrin artificer Nith, I selected the Sneak of Shadows multi-class feat for a couple of reasons: my character concept was that of a mystical safecracker; because I was using the playtest material from <em>Dragon</em> and I needed to pick a multiclass feat for the purposes of a paragon path; and finally, because I wanted training in the Thievery skill (its on my class list, but I could take another skill in its place with this feat). This isn't min-maxing in my mind, but I did partially take the feat for purely mechanical purposes.</p><p></p><p>At second level, I chose Quick Draw because my Initiative rolls were simply abyssmal and I needed some help; also, since I'm an artificer, I switch between implements and weapons constantly, so I needed the help to preserve actions. Again, I took the feat for purely mechanical purposes, but in my mind, it still works with my character concept. My next three feats will likely be weapon proficiency (rapier), a power swap feat (I want to mix it up in melee once in a while), and the Alchemy proficiency from AV. All are chosen for specific mechanical purposes, but they all match up with my character concept.</p></blockquote><p></p>
[QUOTE="Shroomy, post: 4486442, member: 32739"] I generally pick feats that mechanically accentuate or improve my character concept, or to address a specific issue that arose during play. For my current character, the eladrin artificer Nith, I selected the Sneak of Shadows multi-class feat for a couple of reasons: my character concept was that of a mystical safecracker; because I was using the playtest material from [i]Dragon[/i] and I needed to pick a multiclass feat for the purposes of a paragon path; and finally, because I wanted training in the Thievery skill (its on my class list, but I could take another skill in its place with this feat). This isn't min-maxing in my mind, but I did partially take the feat for purely mechanical purposes. At second level, I chose Quick Draw because my Initiative rolls were simply abyssmal and I needed some help; also, since I'm an artificer, I switch between implements and weapons constantly, so I needed the help to preserve actions. Again, I took the feat for purely mechanical purposes, but in my mind, it still works with my character concept. My next three feats will likely be weapon proficiency (rapier), a power swap feat (I want to mix it up in melee once in a while), and the Alchemy proficiency from AV. All are chosen for specific mechanical purposes, but they all match up with my character concept. [/QUOTE]
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What ARE feats for? Min-maxing or Role-Play customization
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