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What are gods?
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<blockquote data-quote="Gez" data-source="post: 202268" data-attributes="member: 1328"><p>Simply put, gods are being of immense power.</p><p></p><p>In D&D, wizards can alter reality with their spells. Therefore, gods needs to be far more powerful than a level 20 wizard to be of immense power. </p><p></p><p>The greek gods didn't needed to grant spells to be gods: they could sire all sorts of strange creatures, command to the elements, decide fate, and were quite impossible to defeat in combat. This was enough to make them gods.</p><p></p><p>Imagine there's a temperamental Druid 20 near a D&D village where the maximum level is 5. The druid can basically lay waste to the settlement, creating earthquake if he's angered, boosting growth if he's happy, etc. He's quite impossible to defeat in combat (if he ever had any trouble, he could wildshape into a bird and fly far from human reach, or into a water elemental and plunge in a river and be considered totally unreachable, etc.). And he's immensely powerful compared to the rest of the world (less than level 5). Even if he can't grant spells, he can be worshipped by the villagers.</p><p></p><p>Now, maybe that would not meet the standard D&D requested behavior for a druid; but anyway...</p><p></p><p>So, if you define a god (or goddess) by a being who is worshipped as such by people, anything, even a rusted nail, can be a god.</p><p></p><p>The D&D definition is being someone who is capable of granting spells to followers and who has a divine rank of at least 1according to the rules in <em>Deities & Demigods</em>.</p><p></p><p></p><p>PS: No need to answer about the moon, I was just explaining a bit my homebrew cosmology.</p></blockquote><p></p>
[QUOTE="Gez, post: 202268, member: 1328"] Simply put, gods are being of immense power. In D&D, wizards can alter reality with their spells. Therefore, gods needs to be far more powerful than a level 20 wizard to be of immense power. The greek gods didn't needed to grant spells to be gods: they could sire all sorts of strange creatures, command to the elements, decide fate, and were quite impossible to defeat in combat. This was enough to make them gods. Imagine there's a temperamental Druid 20 near a D&D village where the maximum level is 5. The druid can basically lay waste to the settlement, creating earthquake if he's angered, boosting growth if he's happy, etc. He's quite impossible to defeat in combat (if he ever had any trouble, he could wildshape into a bird and fly far from human reach, or into a water elemental and plunge in a river and be considered totally unreachable, etc.). And he's immensely powerful compared to the rest of the world (less than level 5). Even if he can't grant spells, he can be worshipped by the villagers. Now, maybe that would not meet the standard D&D requested behavior for a druid; but anyway... So, if you define a god (or goddess) by a being who is worshipped as such by people, anything, even a rusted nail, can be a god. The D&D definition is being someone who is capable of granting spells to followers and who has a divine rank of at least 1according to the rules in [i]Deities & Demigods[/i]. PS: No need to answer about the moon, I was just explaining a bit my homebrew cosmology. [/QUOTE]
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