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What are gods?
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<blockquote data-quote="Zappo" data-source="post: 202289" data-attributes="member: 633"><p>Heh. I think that's one of the reasons for which Planescape regularly calls them "powers". Another reason, of course, is that TSR was afraid of fundies... but still.</p><p></p><p>Anyway, usually a god in D&D is any being that can grant spells to its clerics. And yeah, if you are used to the christian/jewish/muslim concept of God, you can easily think it doesn't really fit. The problem with omnipotent beings is that you can hardly have more than one - otherwise, what happens if they don't agree on something? So the gods in D&D aren't omnipotent, they have limits too. They depend on their worshipers' faith, and they can be killed. They are just incredibly powerful outsiders.</p><p></p><p>On the other hand, gods do have a qualitative difference from, say, a 95 HD 20th level sorcerer/15th epic Balor. Rulewise, they can grant spells, as said. The aforementioned Balor could likely smack a few lesser gods around, provided that gods in your campaign have stats, but he can't grant spells. Then, gods are the living embodiment of a concept. They <em>are</em> that concept, on a certain level, and so people who adhere to that concept worship them, and this gives them power.</p></blockquote><p></p>
[QUOTE="Zappo, post: 202289, member: 633"] Heh. I think that's one of the reasons for which Planescape regularly calls them "powers". Another reason, of course, is that TSR was afraid of fundies... but still. Anyway, usually a god in D&D is any being that can grant spells to its clerics. And yeah, if you are used to the christian/jewish/muslim concept of God, you can easily think it doesn't really fit. The problem with omnipotent beings is that you can hardly have more than one - otherwise, what happens if they don't agree on something? So the gods in D&D aren't omnipotent, they have limits too. They depend on their worshipers' faith, and they can be killed. They are just incredibly powerful outsiders. On the other hand, gods do have a qualitative difference from, say, a 95 HD 20th level sorcerer/15th epic Balor. Rulewise, they can grant spells, as said. The aforementioned Balor could likely smack a few lesser gods around, provided that gods in your campaign have stats, but he can't grant spells. Then, gods are the living embodiment of a concept. They [i]are[/i] that concept, on a certain level, and so people who adhere to that concept worship them, and this gives them power. [/QUOTE]
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