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General Tabletop Discussion
*Pathfinder & Starfinder
What are good Action Point Alternatives/Enhancements?
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<blockquote data-quote="Mistwell" data-source="post: 5218915" data-attributes="member: 2525"><p>I am working on an alternative action point system, and would like to hear additional thoughts on this topic.</p><p></p><p>Here is the outline for the concept:</p><p></p><p><strong>Goal</strong>: Use Action Point Mechanic to promote role playing and creative actions and events.</p><p></p><p><strong>Means</strong>: I am looking at various proposals out there for Action Point variants. In general, I would like to use work something out for these elements:</p><p></p><p>1) Players can use action points to accomplish creative (but plausible) things they normally could not accomplish, in addition to the normal use of action points;</p><p></p><p>2) The DM has access to some action points as well (perhaps using a shared pool with the players);</p><p></p><p>3) Action points can be rewarded for particularly good role playing events;</p><p></p><p>4) Players might be able to share action points (still under consideration).</p><p></p><p>One quote I saw that I liked (from Rel) was:</p><p></p><p>"A PC may spend an Action Point and a Healing Surge to "do something cool that fits the character concept and/or situation but goes outside the rules of the game". An Action Point spent this way does not preclude a PC from spending another Action Point in the same encounter using the standard rules." </p><p></p><p>I know Morrus at one time posted about this topic, and I suspect Piratecat also uses an action point system somewhat similar to the Mutants and Masterminds Hero Point system he used at GenCon, but I am not certain that is the case. Would love to hear from both Morrus and PC on this topic as well.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 5218915, member: 2525"] I am working on an alternative action point system, and would like to hear additional thoughts on this topic. Here is the outline for the concept: [B]Goal[/B]: Use Action Point Mechanic to promote role playing and creative actions and events. [B]Means[/B]: I am looking at various proposals out there for Action Point variants. In general, I would like to use work something out for these elements: 1) Players can use action points to accomplish creative (but plausible) things they normally could not accomplish, in addition to the normal use of action points; 2) The DM has access to some action points as well (perhaps using a shared pool with the players); 3) Action points can be rewarded for particularly good role playing events; 4) Players might be able to share action points (still under consideration). One quote I saw that I liked (from Rel) was: "A PC may spend an Action Point and a Healing Surge to "do something cool that fits the character concept and/or situation but goes outside the rules of the game". An Action Point spent this way does not preclude a PC from spending another Action Point in the same encounter using the standard rules." I know Morrus at one time posted about this topic, and I suspect Piratecat also uses an action point system somewhat similar to the Mutants and Masterminds Hero Point system he used at GenCon, but I am not certain that is the case. Would love to hear from both Morrus and PC on this topic as well. [/QUOTE]
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What are good Action Point Alternatives/Enhancements?
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