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What are hit points to you?
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<blockquote data-quote="WizarDru" data-source="post: 1156877" data-attributes="member: 151"><p>A combination of 1 and 2. It's a game mechanic, and it's simple enough that I consider it elegant, sacrificing complexity for enjoyment. I've played a detailed damage system through GURPS, and it's not any more enjoyable to me, either way.</p><p> </p><p>To wit: no matter what system you use, D&D is not a realistic simulation of combat, nor is it meant to be. Analyzing h.p. too much only leads to confusion. Being more skilled in combat doesn't make you more resistant to the elements such as being burned with fire or falling in a pool of acid, and improved physical toughness doesn't make you able to laugh off what should be fatal injuries.</p><p> </p><p>But D&D is a game of heroic combat, and the combat system is abstract for a reason. The system would require a massive redesign to little benefit, IMHO, to accomadate a more 'realistic' design. Of course, for those so inclined, more detailed and realistic (and gritty) combat systems exist. My purpose for playing is to have fun, and D&D does that exceedingly well, fr me. Others prefer different styles, and that's good, too. There is no wrong way to play, only a wrong way to play <strong><em>for me</em></strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1156877, member: 151"] A combination of 1 and 2. It's a game mechanic, and it's simple enough that I consider it elegant, sacrificing complexity for enjoyment. I've played a detailed damage system through GURPS, and it's not any more enjoyable to me, either way. To wit: no matter what system you use, D&D is not a realistic simulation of combat, nor is it meant to be. Analyzing h.p. too much only leads to confusion. Being more skilled in combat doesn't make you more resistant to the elements such as being burned with fire or falling in a pool of acid, and improved physical toughness doesn't make you able to laugh off what should be fatal injuries. But D&D is a game of heroic combat, and the combat system is abstract for a reason. The system would require a massive redesign to little benefit, IMHO, to accomadate a more 'realistic' design. Of course, for those so inclined, more detailed and realistic (and gritty) combat systems exist. My purpose for playing is to have fun, and D&D does that exceedingly well, fr me. Others prefer different styles, and that's good, too. There is no wrong way to play, only a wrong way to play [b][i]for me[/i][/b]. :) [/QUOTE]
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