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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What are HPs in 4E?
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<blockquote data-quote="That One Guy" data-source="post: 4175730" data-attributes="member: 64672"><p>To the OP... I don't think there is a specific real-life translation of what hp is meant to be exactly.</p><p></p><p>My 3e interpretation... 8-12 damage will cause a commoner to begin to bleed to death. I then thought of characters as being able to take hp/10 'serious' wounds before they die. So, truly epic guys and gals could take an excessive amount of physical damage before going down. It allowed for sweet battle scars and stories, but it was not very realistic. The last game I was working on making (before hearing about 4e and dropping the idea) was going to go with that system of damage, but have PCs max out at about 30 or so hp. Lots of house rules and variants that were so similar to 4e that when I actually looked into it I just gave up on trying to get 3e to work how I wanted.</p><p></p><p>Since I may still have your attention... I like the idea that hp is a combination of physical health, mental health, adrenaline, and morale. In my mind 2nd wind helps with the last 3, but unless a spell or something is attached... it only ups one's will to fight, not their actual physical health. I like battle-scarred PCs.</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4175730, member: 64672"] To the OP... I don't think there is a specific real-life translation of what hp is meant to be exactly. My 3e interpretation... 8-12 damage will cause a commoner to begin to bleed to death. I then thought of characters as being able to take hp/10 'serious' wounds before they die. So, truly epic guys and gals could take an excessive amount of physical damage before going down. It allowed for sweet battle scars and stories, but it was not very realistic. The last game I was working on making (before hearing about 4e and dropping the idea) was going to go with that system of damage, but have PCs max out at about 30 or so hp. Lots of house rules and variants that were so similar to 4e that when I actually looked into it I just gave up on trying to get 3e to work how I wanted. Since I may still have your attention... I like the idea that hp is a combination of physical health, mental health, adrenaline, and morale. In my mind 2nd wind helps with the last 3, but unless a spell or something is attached... it only ups one's will to fight, not their actual physical health. I like battle-scarred PCs. [/QUOTE]
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What are HPs in 4E?
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