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What are Minions anyway?
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<blockquote data-quote="Rex Blunder" data-source="post: 4153518" data-attributes="member: 60850"><p>The Savage Worlds Pirates game (and presumably other savage worlds games) has a neat rule for this. It's, basically, flip a coin for each casualty after the fight to see if they were killed or just wounded. I'd kind of like to see a simple rule like that introduced for minions.</p><p></p><p>I've played in several D&D games where allied crewmen or town guards were dropped, and we actually kept track of their negative hit points and rolled their stabilization rolls every turn, because these NPCs were a valuable resource we wanted to hold onto. Needless to say, it slows down combat when you are doing 5 or 10 stabilization rolls every turn and marking people further down the track to -10 hp. It would have been preferable to have an easy way to check for survivors which took place during the wrapup of the encounter.</p></blockquote><p></p>
[QUOTE="Rex Blunder, post: 4153518, member: 60850"] The Savage Worlds Pirates game (and presumably other savage worlds games) has a neat rule for this. It's, basically, flip a coin for each casualty after the fight to see if they were killed or just wounded. I'd kind of like to see a simple rule like that introduced for minions. I've played in several D&D games where allied crewmen or town guards were dropped, and we actually kept track of their negative hit points and rolled their stabilization rolls every turn, because these NPCs were a valuable resource we wanted to hold onto. Needless to say, it slows down combat when you are doing 5 or 10 stabilization rolls every turn and marking people further down the track to -10 hp. It would have been preferable to have an easy way to check for survivors which took place during the wrapup of the encounter. [/QUOTE]
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