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What are Minions anyway?
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<blockquote data-quote="tomtill" data-source="post: 4153560" data-attributes="member: 37444"><p>Most people faced with extreme violence will freeze, or make a desperate but doomed attempt to defend themselves but not give it the commitment or the skill that it needs. They will die.</p><p></p><p>They are minions.</p><p></p><p>A few, either through training or innate reflexes or just dumb luck, will make a good showing, or even win.</p><p></p><p>These are named or classed opponents, or in the D&D game, everybody who is not a minion.</p><p></p><p>If you are into simulation, most social humanoid groups will be comprised predominately of minions. Most of these will fight you only by mistake or out of desperation.</p><p></p><p>Oh, and as a simulationist, remember that the D&D hit mechanic is an abstraction that may represent a perfect single hit, or a series of blows, the sum of which achieve the loss of the abstraction that hit points represent. An opponent with no hit points is dead by default, but may also be unconscious, or just beat up to the point where he is no longer willing to fight, depending on how the DM chooses to represent it. Point is, he is a vanquished opponent. Everything else is just fluff. The game system balances the battle/skill challenge system. Everything else is the story, and doesn't need to be balanced.</p></blockquote><p></p>
[QUOTE="tomtill, post: 4153560, member: 37444"] Most people faced with extreme violence will freeze, or make a desperate but doomed attempt to defend themselves but not give it the commitment or the skill that it needs. They will die. They are minions. A few, either through training or innate reflexes or just dumb luck, will make a good showing, or even win. These are named or classed opponents, or in the D&D game, everybody who is not a minion. If you are into simulation, most social humanoid groups will be comprised predominately of minions. Most of these will fight you only by mistake or out of desperation. Oh, and as a simulationist, remember that the D&D hit mechanic is an abstraction that may represent a perfect single hit, or a series of blows, the sum of which achieve the loss of the abstraction that hit points represent. An opponent with no hit points is dead by default, but may also be unconscious, or just beat up to the point where he is no longer willing to fight, depending on how the DM chooses to represent it. Point is, he is a vanquished opponent. Everything else is just fluff. The game system balances the battle/skill challenge system. Everything else is the story, and doesn't need to be balanced. [/QUOTE]
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