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What are Minions anyway?
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<blockquote data-quote="VBMEW-01" data-source="post: 4154211" data-attributes="member: 61872"><p>I've idealized minions as a pure encounter tool.</p><p></p><p>I don't feel that they represent 100% of a particular monster's skill. I do believe that they represent a portion of an "involved" battle that has to be defined somehow. Not necessarily fodder, they are merely losers in the individual monster v/s PC conflict, the unluckier of the two. </p><p></p><p>With this in mind, their function could be similar to that of traps or skill challenges that have been coupled into a combat encounter. My concept is more vague than most people would want, granted, but it gives me the feeling that I am building an encounter rather than a fight by placing obstacle-based resources against my players to fully flesh out a scene. In a massive battle, fights between individuals are rarely very long or noteworthy, usually one skillfully lucky thrust of the blade ends it without displaying the full capabilities of each combatant (see Braveheart, Gladiator, or Troy; I'm sure all those guys could fight pretty well).</p><p></p><p>You never hear of the exploits of Stormtrooper 985-6c, or the true limit of his abilities. That doesn't mean that he is without talent or accomplishment; they just aren't important to the story of the Jedi s' advance. </p><p></p><p>Bah! But I'm rambly and think I've lost my point or failed to illustrate it.</p></blockquote><p></p>
[QUOTE="VBMEW-01, post: 4154211, member: 61872"] I've idealized minions as a pure encounter tool. I don't feel that they represent 100% of a particular monster's skill. I do believe that they represent a portion of an "involved" battle that has to be defined somehow. Not necessarily fodder, they are merely losers in the individual monster v/s PC conflict, the unluckier of the two. With this in mind, their function could be similar to that of traps or skill challenges that have been coupled into a combat encounter. My concept is more vague than most people would want, granted, but it gives me the feeling that I am building an encounter rather than a fight by placing obstacle-based resources against my players to fully flesh out a scene. In a massive battle, fights between individuals are rarely very long or noteworthy, usually one skillfully lucky thrust of the blade ends it without displaying the full capabilities of each combatant (see Braveheart, Gladiator, or Troy; I'm sure all those guys could fight pretty well). You never hear of the exploits of Stormtrooper 985-6c, or the true limit of his abilities. That doesn't mean that he is without talent or accomplishment; they just aren't important to the story of the Jedi s' advance. Bah! But I'm rambly and think I've lost my point or failed to illustrate it. [/QUOTE]
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