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What are my options for a ritual magic system?
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<blockquote data-quote="Larry Fitz" data-source="post: 1067366" data-attributes="member: 3949"><p>So I lost my keys the other day, and was looking for them, eventually I found them.... but I kept looking for them just in case...</p><p></p><p></p><p>You know about <em>Spellbound</em> which has consequences for screwing up rituals, and has a system of checks and balances for not letting rituals get out of hand, but you're still looking for your keys? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p><em>Spellbound</em> is out there right now, ready to blow your casters and their apprentices up, ready to give them Golems that exist solely to destroy them, ready to reduce their intelligence permanently by enough points to make spellcasting impossible, and yet you are still looking? Rituals for enhancing their own abilities, creating islands in the middle of the ocean, raising a tower in the forbidding farthest wastes of your world, animating a Spider-like Golem to protect said tower, and all sorts of other horrific things (many with their own "unique" screw ups and critical successes) await your players in <em>Spellbound</em>. This tome is a great resource for your Arcane and Divine Casters, not to mention what a wonderful thing it can be for your BBEG... </p><p></p><p>Don't even get me started on <em>Agents of Faith</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><em>edit: dumb mistakes</em></p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 1067366, member: 3949"] So I lost my keys the other day, and was looking for them, eventually I found them.... but I kept looking for them just in case... You know about [i]Spellbound[/i] which has consequences for screwing up rituals, and has a system of checks and balances for not letting rituals get out of hand, but you're still looking for your keys? :D [i]Spellbound[/i] is out there right now, ready to blow your casters and their apprentices up, ready to give them Golems that exist solely to destroy them, ready to reduce their intelligence permanently by enough points to make spellcasting impossible, and yet you are still looking? Rituals for enhancing their own abilities, creating islands in the middle of the ocean, raising a tower in the forbidding farthest wastes of your world, animating a Spider-like Golem to protect said tower, and all sorts of other horrific things (many with their own "unique" screw ups and critical successes) await your players in [i]Spellbound[/i]. This tome is a great resource for your Arcane and Divine Casters, not to mention what a wonderful thing it can be for your BBEG... Don't even get me started on [i]Agents of Faith[/i] ;) [i]edit: dumb mistakes[/i] [/QUOTE]
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What are my options for a ritual magic system?
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