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What are my options for Cyberpunk d20?
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<blockquote data-quote="GMSkarka" data-source="post: 2344059" data-attributes="member: 763"><p>We at Adamant Entertainment publish TERMINAL IDENTITY, a line of cyberpunk-genre D20 products, divided into topics and meant to plug in to D20 Modern/Future with ease. Click on the covers to be taken to the RPGNow product pages:</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?manufacturers_id=470&products_id=3863&src=EnWorld" target="_blank">[imagel]http://www.rpgnow.com/products/product_3863.jpg[/imagel]</a> </p><p><strong>Posthuman: The Definitive D20 Guide to Human Augmentation</strong>, by Malcolm Sheppard (author of several supplements for White Wolf's <em>Mage The Ascension</em>, among many others), is a 29-page resource for technologically enhanced characters, including rules for Biotech, Nanotech and the Posthuman Template Class: Instead of using a fixed template that adjusts a character’s effective level, we present the concept of a template class--a five level option that allows you to choose how powerful you want posthumans to be and whether or not you want to abide by the standard drawbacks for augmented humans. </p><p></p><p></p><p><a href="http://www.rpgnow.com/product_info.php?manufacturers_id=470&products_id=4126&src=EnWorld" target="_blank">[imager]http://www.rpgnow.com/products/product_4126.jpg[/imager]</a> </p><p><strong>Netspace: The Definitive D20 Guide to Virtual Reality</strong>, also by Malcolm Sheppard, is a 30-page resource that expands the options for virtual reality and the characters who use it. It includes rules for Artificial intelligence and Net-adapted humans as playable characters, the Neurohacker advanced class, the automaton template, and rules for the virtual reality of Netspace, including new skills for hacking.</p><p></p><p></p><p><a href="http://www.rpgnow.com/product_info.php?manufacturers_id=470&products_id=4934&src=EnWorld" target="_blank">[imagel]http://www.rpgnow.com/products/product_4934.jpg[/imagel]</a> </p><p><strong>Black Market: The Definitive D20 Guide to Cyberpunk Gear</strong>, by Elissa Carey (author and editor of many supplements for <em>Shadowrun</em>) and Malcolm Sheppard, is a a 29-page resource that details equipment suited for roleplaying in the cyberpunk genre. It features general gear and services, weapons & armor and vehicles, and includes rules for the importance of product branding (certain brands giving bonuses to skill use with their products, etc.) and more.</p></blockquote><p></p>
[QUOTE="GMSkarka, post: 2344059, member: 763"] We at Adamant Entertainment publish TERMINAL IDENTITY, a line of cyberpunk-genre D20 products, divided into topics and meant to plug in to D20 Modern/Future with ease. Click on the covers to be taken to the RPGNow product pages: [url=http://www.rpgnow.com/product_info.php?manufacturers_id=470&products_id=3863&src=EnWorld][imagel]http://www.rpgnow.com/products/product_3863.jpg[/imagel][/url] [b]Posthuman: The Definitive D20 Guide to Human Augmentation[/b], by Malcolm Sheppard (author of several supplements for White Wolf's [i]Mage The Ascension[/i], among many others), is a 29-page resource for technologically enhanced characters, including rules for Biotech, Nanotech and the Posthuman Template Class: Instead of using a fixed template that adjusts a character’s effective level, we present the concept of a template class--a five level option that allows you to choose how powerful you want posthumans to be and whether or not you want to abide by the standard drawbacks for augmented humans. [url=http://www.rpgnow.com/product_info.php?manufacturers_id=470&products_id=4126&src=EnWorld][imager]http://www.rpgnow.com/products/product_4126.jpg[/imager][/url] [b]Netspace: The Definitive D20 Guide to Virtual Reality[/b], also by Malcolm Sheppard, is a 30-page resource that expands the options for virtual reality and the characters who use it. It includes rules for Artificial intelligence and Net-adapted humans as playable characters, the Neurohacker advanced class, the automaton template, and rules for the virtual reality of Netspace, including new skills for hacking. [url=http://www.rpgnow.com/product_info.php?manufacturers_id=470&products_id=4934&src=EnWorld][imagel]http://www.rpgnow.com/products/product_4934.jpg[/imagel][/url] [b]Black Market: The Definitive D20 Guide to Cyberpunk Gear[/b], by Elissa Carey (author and editor of many supplements for [i]Shadowrun[/i]) and Malcolm Sheppard, is a a 29-page resource that details equipment suited for roleplaying in the cyberpunk genre. It features general gear and services, weapons & armor and vehicles, and includes rules for the importance of product branding (certain brands giving bonuses to skill use with their products, etc.) and more. [/QUOTE]
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