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What are people doing with the epic handbook?
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<blockquote data-quote="Wonger" data-source="post: 1512336" data-attributes="member: 17516"><p>People, run a balanced campaign for 7 years before you buy the book. Useless? Yeah, if you launched your campaign last week it should be a coaster - but once you have <em>earned</em> your way to 20th, where do you go? You go to the ELH!</p><p></p><p>About 8 months after 20th level was breached, my group had 4 23rd level characters. The system in the ELH has proven to work amazingly well - of course it is a power boost, but it is in line with the feel of the adventures they were undertaking. The rogue has 11d6 of lingering damage - brutal? Yes. Overpowered for a 23rd level character who is in charge of his own massive thieves guild and has battled a dozen dragons in his years? No. The wizard has a 10th level spell slot which he uses to maximize <em>and</em> quicken fireballs and such - brutal? Absolutely. Overpowered for a 23rd level character who is in the 13th level of his prestige class, sits on the ruling council of the strongest arcane organization in the campaign? No.</p><p></p><p>The feats are great. The things you can do with epic skills are great. The monsters are great (and a necessity) and the magic items are perfect and appropriately priced in the Stratusphere. I found the epic city (Union?) to be somewhat silly, but maybe it is useful to somebody else.</p><p></p><p>Epic campaigns aren't for everyone (especially low magic grim and gritty types) - there's a million threads about that. The PCs by this point are more like superheroes and sessions take longer to do anything. But, if you run something inline with the "default" 3rd Edition fantasy, the transition to epic levels can be quite smooth with the ELH. At least it has been in my experience - of course all things are better with a good DM, and you almost <em>need</em> an outstanding DM to run an epic game.</p><p></p><p>I think it is one of the best books in my library and no I do not work for Wizards! I do wish there was more epic material out there - especially adventures. Hellstone Deep from Monkey God is pretty close, and Bastion of Broken Souls is nearly there - I did not run the couple of epic ones in Dungeon, but they looked decent. My one gripe is the 3.5 half-inclusion/partial-revision/crappy-pdf-update approach they took. The epic players would certainly like a revised ELH, but there are no such plans, so we wind up flipping between books and a pdf and trying to keep it all straight.</p></blockquote><p></p>
[QUOTE="Wonger, post: 1512336, member: 17516"] People, run a balanced campaign for 7 years before you buy the book. Useless? Yeah, if you launched your campaign last week it should be a coaster - but once you have [I]earned[/I] your way to 20th, where do you go? You go to the ELH! About 8 months after 20th level was breached, my group had 4 23rd level characters. The system in the ELH has proven to work amazingly well - of course it is a power boost, but it is in line with the feel of the adventures they were undertaking. The rogue has 11d6 of lingering damage - brutal? Yes. Overpowered for a 23rd level character who is in charge of his own massive thieves guild and has battled a dozen dragons in his years? No. The wizard has a 10th level spell slot which he uses to maximize [I]and[/I] quicken fireballs and such - brutal? Absolutely. Overpowered for a 23rd level character who is in the 13th level of his prestige class, sits on the ruling council of the strongest arcane organization in the campaign? No. The feats are great. The things you can do with epic skills are great. The monsters are great (and a necessity) and the magic items are perfect and appropriately priced in the Stratusphere. I found the epic city (Union?) to be somewhat silly, but maybe it is useful to somebody else. Epic campaigns aren't for everyone (especially low magic grim and gritty types) - there's a million threads about that. The PCs by this point are more like superheroes and sessions take longer to do anything. But, if you run something inline with the "default" 3rd Edition fantasy, the transition to epic levels can be quite smooth with the ELH. At least it has been in my experience - of course all things are better with a good DM, and you almost [I]need[/I] an outstanding DM to run an epic game. I think it is one of the best books in my library and no I do not work for Wizards! I do wish there was more epic material out there - especially adventures. Hellstone Deep from Monkey God is pretty close, and Bastion of Broken Souls is nearly there - I did not run the couple of epic ones in Dungeon, but they looked decent. My one gripe is the 3.5 half-inclusion/partial-revision/crappy-pdf-update approach they took. The epic players would certainly like a revised ELH, but there are no such plans, so we wind up flipping between books and a pdf and trying to keep it all straight. [/QUOTE]
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