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What are people doing with the epic handbook?
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<blockquote data-quote="S'mon" data-source="post: 1515213" data-attributes="member: 463"><p>I didn't buy the Handbook due to negative publicity, but do have the SRD.</p><p></p><p>What I'd really like is Epic/Deity-level rules that really simplified play at this level, rather than making it ever-more-complex. AFAIK the old Immortals set for BXCMI D&D did this by mechanics that made regular spellcasting largely redundant.</p><p></p><p>Things I'd like to see:</p><p></p><p>1. A greatly simplified Feats system for (N)PC creation - Skills can be kept simple by having NPCs maxed out in their preferred skills, but Feats are a real pain, and dominate Epic 'builds'.</p><p></p><p>2. Simplified spells system; maybe Epic spontaneous spellcasters could use a Power Points 'energy battery' system, rather than slots? The current Epic system seems to rather nerf spellcasters, so it might be ok if this let them be a bit more powerful. Particularly suitable for divine beings IMO.</p><p></p><p>3. Discouraging one-upmanship battle-of-spells conflict resolution. Spell Resistance should probably be standard for beings at this level; they should be largely resistant to beings of a similar power-level, ie ca SR 20+Character Level. Maybe they have to actively maintain a 'Spell Shield', and drop it to cast spells (or Spell-like abilities) themselves - I think Immortals set used this? That would solve a lot of problems in the way D&D favours offense over defense so hugely.</p><p></p><p>4. Reduced reliance on items, other than one or two signature items, & on temporary buff spells. At this level I tend to feel all available enhancements should be 'built in' to the characters; relying on scads of +10 items just isn't Epic to me. Eg if the (N)PC has Natural Armour, let it be permanently Enhanced so they don't need to keep buffing with Barkskin spells & such before every fight. Let stat Enhancements be permanent so there's no need for Bull's Strength or Belts of Giant Strength (unless really Epic ones), etc.</p><p></p><p>5. Guidelines/Tables for typical NPCs at 21st-40th level like those in 3.0 DMG would be good, too (if Epic handbook doesn't have this, it should).</p></blockquote><p></p>
[QUOTE="S'mon, post: 1515213, member: 463"] I didn't buy the Handbook due to negative publicity, but do have the SRD. What I'd really like is Epic/Deity-level rules that really simplified play at this level, rather than making it ever-more-complex. AFAIK the old Immortals set for BXCMI D&D did this by mechanics that made regular spellcasting largely redundant. Things I'd like to see: 1. A greatly simplified Feats system for (N)PC creation - Skills can be kept simple by having NPCs maxed out in their preferred skills, but Feats are a real pain, and dominate Epic 'builds'. 2. Simplified spells system; maybe Epic spontaneous spellcasters could use a Power Points 'energy battery' system, rather than slots? The current Epic system seems to rather nerf spellcasters, so it might be ok if this let them be a bit more powerful. Particularly suitable for divine beings IMO. 3. Discouraging one-upmanship battle-of-spells conflict resolution. Spell Resistance should probably be standard for beings at this level; they should be largely resistant to beings of a similar power-level, ie ca SR 20+Character Level. Maybe they have to actively maintain a 'Spell Shield', and drop it to cast spells (or Spell-like abilities) themselves - I think Immortals set used this? That would solve a lot of problems in the way D&D favours offense over defense so hugely. 4. Reduced reliance on items, other than one or two signature items, & on temporary buff spells. At this level I tend to feel all available enhancements should be 'built in' to the characters; relying on scads of +10 items just isn't Epic to me. Eg if the (N)PC has Natural Armour, let it be permanently Enhanced so they don't need to keep buffing with Barkskin spells & such before every fight. Let stat Enhancements be permanent so there's no need for Bull's Strength or Belts of Giant Strength (unless really Epic ones), etc. 5. Guidelines/Tables for typical NPCs at 21st-40th level like those in 3.0 DMG would be good, too (if Epic handbook doesn't have this, it should). [/QUOTE]
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