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What are people doing with the epic handbook?
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<blockquote data-quote="The Gryphon" data-source="post: 1515409" data-attributes="member: 17286"><p>Ruleslawyer, how did you get to this huge gap? The BAB would only be +8 in favour of the barbarian/ranger at 32nd level if you continued the standard BAB progression, which is only 3 more than with the EAB. According to your experience the gap would have been seventeen points higher anyway even using the EAB.</p><p> </p><p>I really think all progressions should have been continued at their pre-epic rate as monster hit dice work that way (and as monsters now progress EXACTLY the same as characters with regards to feats and skills this makes even more sense).</p><p> </p><p>As for the 'Behind the Curtain' explanation on page 7 of the ELH about why they changed the attack and save bonuses, IMO this is just a smokescreen. The monster solution for number of attacks works just as well for character levels.</p><p> </p><p>Covering Derulbaskul's other question, I don't see why any character shouldn't get their maximum of four attacks no matter when they reach +16 BAB, as it works that way for monsters if you advance their hit dice.</p><p> </p><p>As an extension of the above topic the save rules are also suspect. By extending the base saves to 40th level the poor saves are only 3 less than the epic saves at the same point, these will of course fall out by an additional 3.33 points every 20 levels, but that's not all that much. Consider it takes approximately 40 levels above 20th to double the 6 point gap between good and poor saves at 20th level. I'm sure this shortfall could have been rectified with items and/or feats if it was deemed too large.</p><p> </p><p>I'm also a bit ticked with spellcaster progressions stopping at 20th level. I whole heartedly agree with having to buy spell slots above 9th level, but keeping the 1st-9th level spells advancing. Increasing the power of the class by approximately the same amount as the base every 20 additional levels. I don't see an epic wizard or cleric with a few extra spell slots above 9th level and a few nifty abilities being all that epic. This also removes the requirement for EVERY class to get epic feats instead of what they used to get.</p><p> </p><p>The pricing of epic items is also a big point with me...all of a sudden going from paying 200,000gp for a +5 sword (with +5 powers) to 2,420,000gp for a +6 sword (with +5 powers) is ludicrous especially considering treasure for EL 21+ has a slower progression that EL 20 or less. As if the characters finding someone capable of making these items for them or being forced to make them themselves isn't enough of a hurdle to getting epic items. You couldn't even buy the example epic sword in a Planar Metropolis, it would have to by necessity be custom made.</p><p> </p><p>Don't get me wrong, I like the ELH, but I think instead of changing the system by which characters advance, produce magic items, etc. they could have offered better options based on the system deliniated in the three core books (i.e. just like all other books which expand options). The epic feats, epic prestige classes, item powers, epic spellcasting, and epic monsters are a good example of this direction, if not in all cases balanced or complete.</p><p> </p><p>That's enough rant for now...as you might guess, I've been looking at ways to change this for my game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Gryphon, post: 1515409, member: 17286"] Ruleslawyer, how did you get to this huge gap? The BAB would only be +8 in favour of the barbarian/ranger at 32nd level if you continued the standard BAB progression, which is only 3 more than with the EAB. According to your experience the gap would have been seventeen points higher anyway even using the EAB. I really think all progressions should have been continued at their pre-epic rate as monster hit dice work that way (and as monsters now progress EXACTLY the same as characters with regards to feats and skills this makes even more sense). As for the 'Behind the Curtain' explanation on page 7 of the ELH about why they changed the attack and save bonuses, IMO this is just a smokescreen. The monster solution for number of attacks works just as well for character levels. Covering Derulbaskul's other question, I don't see why any character shouldn't get their maximum of four attacks no matter when they reach +16 BAB, as it works that way for monsters if you advance their hit dice. As an extension of the above topic the save rules are also suspect. By extending the base saves to 40th level the poor saves are only 3 less than the epic saves at the same point, these will of course fall out by an additional 3.33 points every 20 levels, but that's not all that much. Consider it takes approximately 40 levels above 20th to double the 6 point gap between good and poor saves at 20th level. I'm sure this shortfall could have been rectified with items and/or feats if it was deemed too large. I'm also a bit ticked with spellcaster progressions stopping at 20th level. I whole heartedly agree with having to buy spell slots above 9th level, but keeping the 1st-9th level spells advancing. Increasing the power of the class by approximately the same amount as the base every 20 additional levels. I don't see an epic wizard or cleric with a few extra spell slots above 9th level and a few nifty abilities being all that epic. This also removes the requirement for EVERY class to get epic feats instead of what they used to get. The pricing of epic items is also a big point with me...all of a sudden going from paying 200,000gp for a +5 sword (with +5 powers) to 2,420,000gp for a +6 sword (with +5 powers) is ludicrous especially considering treasure for EL 21+ has a slower progression that EL 20 or less. As if the characters finding someone capable of making these items for them or being forced to make them themselves isn't enough of a hurdle to getting epic items. You couldn't even buy the example epic sword in a Planar Metropolis, it would have to by necessity be custom made. Don't get me wrong, I like the ELH, but I think instead of changing the system by which characters advance, produce magic items, etc. they could have offered better options based on the system deliniated in the three core books (i.e. just like all other books which expand options). The epic feats, epic prestige classes, item powers, epic spellcasting, and epic monsters are a good example of this direction, if not in all cases balanced or complete. That's enough rant for now...as you might guess, I've been looking at ways to change this for my game :D [/QUOTE]
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