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What are people homebrewing?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6968493" data-attributes="member: 82106"><p>Yeah, in HoML I have the concept of an Affliction, which is just generalizing the disease track. You CAN inflict wounds this way, though its left to specific circumstances as opposed to a general rule where it happens often or under specific mechanical conditions. Instead I've left it as a narrative device. The GM can specify conditions as he wishes under which an affliction will happen. Afflictions form a specific case of a more general class of Limitations. These are sort of 'anti-boons' which can, again for story reasons, be levied on characters. Afflictions have a progress track, the more general limitations are just specific unvarying penalties, not usually things that can just be 'recovered from' (though some might be fixable).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6968493, member: 82106"] Yeah, in HoML I have the concept of an Affliction, which is just generalizing the disease track. You CAN inflict wounds this way, though its left to specific circumstances as opposed to a general rule where it happens often or under specific mechanical conditions. Instead I've left it as a narrative device. The GM can specify conditions as he wishes under which an affliction will happen. Afflictions form a specific case of a more general class of Limitations. These are sort of 'anti-boons' which can, again for story reasons, be levied on characters. Afflictions have a progress track, the more general limitations are just specific unvarying penalties, not usually things that can just be 'recovered from' (though some might be fixable). [/QUOTE]
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