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<blockquote data-quote="AbdulAlhazred" data-source="post: 6970333" data-attributes="member: 82106"><p>Here's my feeling. If you are going to give a +4/6/8 to all Diplomacy checks, for instance, maybe its just best to plain old just give it? I mean why bother with a power? Yeah, its a minor action, which has some, minor, impact, but most uses of these are going to be in SCs where it doesn't matter. Its hard to parse what the limitation to being an encounter power means as well outside of a combat type encounter. If the PCs are in a long negotiation can the wizard use Silver Tongue effectively for every check? +8 is pretty huge. +4 is pretty huge! I mean 4e is already rife with LARGE stacks of power bonuses and such, it certainly won't break the game in any sense. It is however so good that it would be 'gold' in any guide, worth MCing for without doubt. </p><p></p><p>I've been eliminating most powers of this sort of "I will just use this all the time" sort. 4e doesn't really have that many, but there are a few, mostly skill powers, that could fall into that category. I just make any boon like that a permanent bonus to the corresponding type of check, you're just THAT GOOD. Of course you can slap conditions on that kind of thing, though it tends to be a bit tedious. The other alternative being to make it a 'vitality' power that always costs a point. Obviously that isn't much of a 'cantrip'.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6970333, member: 82106"] Here's my feeling. If you are going to give a +4/6/8 to all Diplomacy checks, for instance, maybe its just best to plain old just give it? I mean why bother with a power? Yeah, its a minor action, which has some, minor, impact, but most uses of these are going to be in SCs where it doesn't matter. Its hard to parse what the limitation to being an encounter power means as well outside of a combat type encounter. If the PCs are in a long negotiation can the wizard use Silver Tongue effectively for every check? +8 is pretty huge. +4 is pretty huge! I mean 4e is already rife with LARGE stacks of power bonuses and such, it certainly won't break the game in any sense. It is however so good that it would be 'gold' in any guide, worth MCing for without doubt. I've been eliminating most powers of this sort of "I will just use this all the time" sort. 4e doesn't really have that many, but there are a few, mostly skill powers, that could fall into that category. I just make any boon like that a permanent bonus to the corresponding type of check, you're just THAT GOOD. Of course you can slap conditions on that kind of thing, though it tends to be a bit tedious. The other alternative being to make it a 'vitality' power that always costs a point. Obviously that isn't much of a 'cantrip'. [/QUOTE]
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