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<blockquote data-quote="prabe" data-source="post: 8444100" data-attributes="member: 7016699"><p>The players are the people around the table. The DM is technically a player, but ... is responsible for more than the other players--there is some variation in the extra responsibilities in games outside the sphere of D&D-alikes.</p><p></p><p>Not writers exactly. I think narratives kinda emerge naturally and inevitably from play--I've gone so far as to say the narrative is the point of play--but that doesn't mean they're thinking about what's going on in the game the way authors think about what's going on in a story. The ... investments are different, I think is the way I want to put it.</p><p></p><p>The PCs? Not at all. The players might. There might be room for players to write their characters biographies onto the world before play, or outside of it; and there are ways for a DM to allow it during play ("How do you know that?") though these are ...kinda the advanced manual, and that I can tell mostly deployed in D&D-alikes by GMs with experience in other games.</p><p></p><p>In a way, the people around the table are the audience for the story, as well as the creators thereof. It's ... complex. There are rooting interests, as well as ... avatar-ish investements.</p><p></p><p>Why choose? If the non-DM players are setting their characters' goals and trying to achieve them, that seems to me as though it'd be all three.</p></blockquote><p></p>
[QUOTE="prabe, post: 8444100, member: 7016699"] The players are the people around the table. The DM is technically a player, but ... is responsible for more than the other players--there is some variation in the extra responsibilities in games outside the sphere of D&D-alikes. Not writers exactly. I think narratives kinda emerge naturally and inevitably from play--I've gone so far as to say the narrative is the point of play--but that doesn't mean they're thinking about what's going on in the game the way authors think about what's going on in a story. The ... investments are different, I think is the way I want to put it. The PCs? Not at all. The players might. There might be room for players to write their characters biographies onto the world before play, or outside of it; and there are ways for a DM to allow it during play ("How do you know that?") though these are ...kinda the advanced manual, and that I can tell mostly deployed in D&D-alikes by GMs with experience in other games. In a way, the people around the table are the audience for the story, as well as the creators thereof. It's ... complex. There are rooting interests, as well as ... avatar-ish investements. Why choose? If the non-DM players are setting their characters' goals and trying to achieve them, that seems to me as though it'd be all three. [/QUOTE]
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