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<blockquote data-quote="Mercurius" data-source="post: 8445663" data-attributes="member: 59082"><p>Yet another example where "One True Wayism" creeps in, and there's a tendency for people to argue that there's one proper way to do it and everything else is wrong or, at least, inferior.</p><p></p><p>It really depends upon the table, and the agreements between DM and players. That is pretty much it, with lots of variations from that.</p><p></p><p>Or rather, the "right way" is what is right for a specific table and the enjoyment of everyone involved.</p><p></p><p>Some people like a game where players co-create the world and narrative, in a collaborative approach that may even involve rotating DMs, who are more arbiters and less so the singular storyteller. Others take the approach that the DM is the omniscient and omnipotent storyteller, and the players act with agency within the story but have no control over the world itself or what occurs outside of their character's actions.</p><p></p><p>There isn't a wrong way. Or rather, the only "wrong way" is either if it isn't working with a particular group and/or one thinks that everyone should follow their way, because their way is the "Best Way" (i.e. One True Wayism).</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8445663, member: 59082"] Yet another example where "One True Wayism" creeps in, and there's a tendency for people to argue that there's one proper way to do it and everything else is wrong or, at least, inferior. It really depends upon the table, and the agreements between DM and players. That is pretty much it, with lots of variations from that. Or rather, the "right way" is what is right for a specific table and the enjoyment of everyone involved. Some people like a game where players co-create the world and narrative, in a collaborative approach that may even involve rotating DMs, who are more arbiters and less so the singular storyteller. Others take the approach that the DM is the omniscient and omnipotent storyteller, and the players act with agency within the story but have no control over the world itself or what occurs outside of their character's actions. There isn't a wrong way. Or rather, the only "wrong way" is either if it isn't working with a particular group and/or one thinks that everyone should follow their way, because their way is the "Best Way" (i.e. One True Wayism). [/QUOTE]
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