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What are settlements of other species like?
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<blockquote data-quote="Xeviat" data-source="post: 9419443" data-attributes="member: 57494"><p>We all (think) we know what medieval settlements are like. But we're human. What would the settlements of the D&D PHB species be like? How would they differ? What remains the same?</p><p></p><p>Aasimar: I don't think Aasimar usually have their own settlements, they seem to be born to humans. But, what if Aasimar were descendents of Angels that came to the material world and set up shop? Then there could be some strange outer planes influences.</p><p></p><p>Dragonborn: I really don't know anything about the baseline D&D dragonborn society.</p><p></p><p>Dwarf: Dwarven citadels are built under the mountains. The only surface buildings are farms, because you can't grow plants underground, trade outposts, and defensive keeps. In the citadel, space is at a premium; I imagine residential areas are more hotel like, with hallways leading to rooms and suites. Construction would need to have chimneys to the surface for ventilation. Old mines get converted into new living space as the mines dry up.</p><p></p><p>Elf: I imagine Elves planting fruit and nut bearing trees where old trees fall, so the forest surrounding an elven settlement is like a vast orchard. I also imagine most elves build with the trees, rather than cutting them down for wood. Elven builders speak to the trees to coax them to grow in certain ways to build tree houses. Elves' shorter rest needs could have some changes too, like businesses running 24 hours a day.</p><p></p><p>Halfling: I love the hobbiton all pastoral Halflings, but I also like wandering caravan Halflings. Since Halflings are small, they could build up easily. Halflings living in human settlements could convert a 2 story house into a four story house by adding extra floors.</p><p></p><p>Human: We all know humans, but I need to study what settlements were like in Africa and the Americas for more inspiration.</p><p></p><p>Gnome: Gnomes have their burrows. Forest Gnomes can talk with animals, so openings so friendly animals can come and go seems cute.</p><p></p><p>Goliath: ?</p><p></p><p>Orc: ?</p><p></p><p>Tiefling: Again, Tieflings are born from humans, but I could see Tieflings collecting into their own settlements to escape persecution. Not sure how their settlements would differ from humans.</p><p></p><p>Do y'all have any thoughts?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9419443, member: 57494"] We all (think) we know what medieval settlements are like. But we're human. What would the settlements of the D&D PHB species be like? How would they differ? What remains the same? Aasimar: I don't think Aasimar usually have their own settlements, they seem to be born to humans. But, what if Aasimar were descendents of Angels that came to the material world and set up shop? Then there could be some strange outer planes influences. Dragonborn: I really don't know anything about the baseline D&D dragonborn society. Dwarf: Dwarven citadels are built under the mountains. The only surface buildings are farms, because you can't grow plants underground, trade outposts, and defensive keeps. In the citadel, space is at a premium; I imagine residential areas are more hotel like, with hallways leading to rooms and suites. Construction would need to have chimneys to the surface for ventilation. Old mines get converted into new living space as the mines dry up. Elf: I imagine Elves planting fruit and nut bearing trees where old trees fall, so the forest surrounding an elven settlement is like a vast orchard. I also imagine most elves build with the trees, rather than cutting them down for wood. Elven builders speak to the trees to coax them to grow in certain ways to build tree houses. Elves' shorter rest needs could have some changes too, like businesses running 24 hours a day. Halfling: I love the hobbiton all pastoral Halflings, but I also like wandering caravan Halflings. Since Halflings are small, they could build up easily. Halflings living in human settlements could convert a 2 story house into a four story house by adding extra floors. Human: We all know humans, but I need to study what settlements were like in Africa and the Americas for more inspiration. Gnome: Gnomes have their burrows. Forest Gnomes can talk with animals, so openings so friendly animals can come and go seems cute. Goliath: ? Orc: ? Tiefling: Again, Tieflings are born from humans, but I could see Tieflings collecting into their own settlements to escape persecution. Not sure how their settlements would differ from humans. Do y'all have any thoughts? [/QUOTE]
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