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What are settlements of other species like?
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<blockquote data-quote="Tonguez" data-source="post: 9419514" data-attributes="member: 1125"><p>I imagine <strong>Aasimar </strong>Cities to be centered around a central plaza overlooked by a monumental Temple, very much like something from Mesopotamia or the Mayans.</p><p></p><p><strong>Dragonborn</strong> cities reflect their pride in being descendants of Dragons as well as their dedication to their clans. Dragonborn go for high vaulted buildings, often militaristic and architectural flourish. Flat rooves are common, providing for open air celebrations, perches for actual dragons to visit and for winged dragonborn to fly.</p><p>Dragonborn are very clan focussed and so each clan often builds together having a large covered mall where the rooftop is the common gathering space and lower floors are shared utility areas and private accommodations. Workshops and training grounds are also often attached to theses villas so clans can perfect their skills</p><p></p><p><strong>Dwarfs</strong> live in subterranean Halls, caverns carved from the mountain and bedrock where clans ply their trade. The Halls are very orderly having central free hall often with a vaulted ceiling, robust pillars and ventilation and light shafts. Stalls and Gathering spacies can be found through the Free Halls but clan residences break off via side tunnels that lead to private tenements. The Free Halls also tend to connect to a working mine complex.</p><p>Above ground may be found the Holzlager camps which serve for lumber processing and access to surface foodstuffs</p><p></p><p><strong>Forest Elves</strong> live in the forest Canopy, in treehouses connected by sturdy bridges and rope ladders. The settlements are so well integrated into the trees that an elf can move from one end of the forest to the other unseen and never having to touch thr ground.</p><p></p><p><strong>High Elf </strong> settlements are elegant and sophisticated works of art and magic where the elfs have spent an age cultivating beauty for the sake of beauty. Private sleeping spaces are few instead Elf settlements feature public gardens, water features, tall spires, arcane libraries, areas of contemplation, theatres and galleries.</p><p></p><p><strong>Halflings</strong> live in a classic english village, cultivated meadow and cabbage fields around a cluster of cottages, a public commons, feast hall and ale house.</p><p></p><p><strong>Common Gnomes</strong> are burrowers and thus traditionally live in underground mounds, often with trees and shrubs growing on top so they are indistinguishable from the surrounding landscape, unless you are lucky enough to see wafting smoke from the chimneys.</p><p></p><p><strong>Tinker Gnomes</strong> however have moved into 'town' and often form collectives inside (and under) human buildings. They sometimes take over shops or warehouses converting them into compact towns with eclecticallly stacked workshops, laboratories, holes, tunnels, ramps, slides and living spaces expanding out as need and whimsy arises.</p><p></p><p><strong>Goliaths</strong> live in the mountains, a nomadic people who may claim two or three communal caves as they move from valley to valley. The caves are large and usually divided between common eating areas and more private sleeping and ritual areas. They caves are equipped with carved stone and wooden platforms as well as other tools of Goliath life.</p><p></p><p><strong>Orcs</strong> are nomadic and tend to be militaristic, thus they use large tents made from thick hides which they surround with portable spiked barriers. Female orcs occasionally build palisaded settlements where they can claim the surrounding hunting territory.</p><p></p><p><strong>Tieflings</strong> dont have their own settlements, they tend to want to maintain a low profile and the few times they have banded together has been to found hidden sanctuaries in abandoned castles or monasteries.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9419514, member: 1125"] I imagine [B]Aasimar [/B]Cities to be centered around a central plaza overlooked by a monumental Temple, very much like something from Mesopotamia or the Mayans. [B]Dragonborn[/B] cities reflect their pride in being descendants of Dragons as well as their dedication to their clans. Dragonborn go for high vaulted buildings, often militaristic and architectural flourish. Flat rooves are common, providing for open air celebrations, perches for actual dragons to visit and for winged dragonborn to fly. Dragonborn are very clan focussed and so each clan often builds together having a large covered mall where the rooftop is the common gathering space and lower floors are shared utility areas and private accommodations. Workshops and training grounds are also often attached to theses villas so clans can perfect their skills [B]Dwarfs[/B] live in subterranean Halls, caverns carved from the mountain and bedrock where clans ply their trade. The Halls are very orderly having central free hall often with a vaulted ceiling, robust pillars and ventilation and light shafts. Stalls and Gathering spacies can be found through the Free Halls but clan residences break off via side tunnels that lead to private tenements. The Free Halls also tend to connect to a working mine complex. Above ground may be found the Holzlager camps which serve for lumber processing and access to surface foodstuffs [B]Forest Elves[/B] live in the forest Canopy, in treehouses connected by sturdy bridges and rope ladders. The settlements are so well integrated into the trees that an elf can move from one end of the forest to the other unseen and never having to touch thr ground. [B]High Elf [/B] settlements are elegant and sophisticated works of art and magic where the elfs have spent an age cultivating beauty for the sake of beauty. Private sleeping spaces are few instead Elf settlements feature public gardens, water features, tall spires, arcane libraries, areas of contemplation, theatres and galleries. [B]Halflings[/B] live in a classic english village, cultivated meadow and cabbage fields around a cluster of cottages, a public commons, feast hall and ale house. [B]Common Gnomes[/B] are burrowers and thus traditionally live in underground mounds, often with trees and shrubs growing on top so they are indistinguishable from the surrounding landscape, unless you are lucky enough to see wafting smoke from the chimneys. [B]Tinker Gnomes[/B] however have moved into 'town' and often form collectives inside (and under) human buildings. They sometimes take over shops or warehouses converting them into compact towns with eclecticallly stacked workshops, laboratories, holes, tunnels, ramps, slides and living spaces expanding out as need and whimsy arises. [B]Goliaths[/B] live in the mountains, a nomadic people who may claim two or three communal caves as they move from valley to valley. The caves are large and usually divided between common eating areas and more private sleeping and ritual areas. They caves are equipped with carved stone and wooden platforms as well as other tools of Goliath life. [B]Orcs[/B] are nomadic and tend to be militaristic, thus they use large tents made from thick hides which they surround with portable spiked barriers. Female orcs occasionally build palisaded settlements where they can claim the surrounding hunting territory. [B]Tieflings[/B] dont have their own settlements, they tend to want to maintain a low profile and the few times they have banded together has been to found hidden sanctuaries in abandoned castles or monasteries. [/QUOTE]
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