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What are "soft" skills that a DM benefits from learning?
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<blockquote data-quote="Inchoroi" data-source="post: 7880582" data-attributes="member: 6752135"><p>My big four:</p><p>1. I always recommend that a DM start with a published adventure or adventure path first, before trying to write their own (this is the voice of experience). Learn how one is built first, then build your own.</p><p>2. Don't create what you don't have to create; if you're not publishing it yourself, steal literally everything that you need to. </p><p>3. Prep is key; not too much, but not too little. If you're not writing from scratch, 4 hours for a session is a pretty good ballpark. </p><p>4. Not everyone is Matt Mercer. Its okay not to do voices. Its okay to try to do voices but suck at them. You're not a group of trained voice actors (unless you are, in which case I envy you).</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 7880582, member: 6752135"] My big four: 1. I always recommend that a DM start with a published adventure or adventure path first, before trying to write their own (this is the voice of experience). Learn how one is built first, then build your own. 2. Don't create what you don't have to create; if you're not publishing it yourself, steal literally everything that you need to. 3. Prep is key; not too much, but not too little. If you're not writing from scratch, 4 hours for a session is a pretty good ballpark. 4. Not everyone is Matt Mercer. Its okay not to do voices. Its okay to try to do voices but suck at them. You're not a group of trained voice actors (unless you are, in which case I envy you). [/QUOTE]
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What are "soft" skills that a DM benefits from learning?
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