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General Tabletop Discussion
*TTRPGs General
What Are Some Common First-time Dm Questions?
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<blockquote data-quote="ExploderWizard" data-source="post: 4693208" data-attributes="member: 66434"><p>This is a very good question and the correct answer depends on you and your player's and the style of play you enjoy the most. </p><p> </p><p>If the PC's have true freedom to act as they please then the answer to the " where is the story?" question is simple: The story doesn't exist until after the events of play have happened. This style requires flexibility and the ability to improvise. When designing adventures for this style of game, its easy to start with NPC's/monsters and give them motivations, agendas, and reasons for doing what they do. These plans should be designed so that they will affect the PC's in some way. Think about what would happen if the PC's do nothing and possible outcomes if the PC's do take action. New NPC's appear on the scene as old ones are dealt with. The campaign is built upon the decisions of the players as they chose what they do and (just as importantly) what they don't do. </p><p> </p><p>The other style of game is built around a plot of some sort that DM writes up as an outline. In this type of game the DM does more detailed pre-planning and has a general idea of how campaign events will play out. The major difference of this story based type of campaign is that the DM will have a rough idea of how he/she wants the endgame to play out. Some players feel railroaded in this type of game and others enjoy the guiding hand of the DM to provide a more defined structure for thier adventures. </p><p> </p><p>These issues are reasons why I believe its important to discuss campaign ideas/styles with players before doing any work.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4693208, member: 66434"] This is a very good question and the correct answer depends on you and your player's and the style of play you enjoy the most. If the PC's have true freedom to act as they please then the answer to the " where is the story?" question is simple: The story doesn't exist until after the events of play have happened. This style requires flexibility and the ability to improvise. When designing adventures for this style of game, its easy to start with NPC's/monsters and give them motivations, agendas, and reasons for doing what they do. These plans should be designed so that they will affect the PC's in some way. Think about what would happen if the PC's do nothing and possible outcomes if the PC's do take action. New NPC's appear on the scene as old ones are dealt with. The campaign is built upon the decisions of the players as they chose what they do and (just as importantly) what they don't do. The other style of game is built around a plot of some sort that DM writes up as an outline. In this type of game the DM does more detailed pre-planning and has a general idea of how campaign events will play out. The major difference of this story based type of campaign is that the DM will have a rough idea of how he/she wants the endgame to play out. Some players feel railroaded in this type of game and others enjoy the guiding hand of the DM to provide a more defined structure for thier adventures. These issues are reasons why I believe its important to discuss campaign ideas/styles with players before doing any work. [/QUOTE]
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What Are Some Common First-time Dm Questions?
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