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General Tabletop Discussion
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What are some cool/neat standard PHB wizard spells?
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<blockquote data-quote="UngeheuerLich" data-source="post: 8090114" data-attributes="member: 59057"><p>Hmmh. Fireball is actually a great spell, especially for an evoker with elemental adept. </p><p>Haste is quite good, if you have the right person to cast it on. Slow is a good control spell incertain situations. Sleet storm is actually one of the best spells you could wish for. Enemies lose concetration quite easily. You obscure vision and slow enemies by a large amount. The area is huge and placed well, you can divide the battelfield into parts. In another thread hypnotic pattern was deemed borderline broken.</p><p>I did the math for flaming sphere when I compared alchemist on level 5 with other artificer archetypes and found it not bad at all. Grease is not terrible as it is a control spell without concentration. Mirror image gives protection without using concentration. Black tentacles proved to be one of the most useful control spells my NPCs used against the PCs. Levitate is also a very powerful single target control spell and a good utility spell. Misty step and dimension door allow for instant travel to a ver advantageous position on the battlefield.</p><p>Dispell magic and counterspell can save lifes. Longstrider and expeditious retreat are continual mobility spells that have quite a high duration and make melee enemies' life hell. Melfs acid arrow though not doing a lot of damage or better vitriolic sphere negate regeneration and disturb concentration for 2 turns without using your own concentration. Phantasmal force and tiny hut annoyed me quite a few times as did rope trick.</p><p>Aborb elements is very helpful if it is needed... </p><p>Ok. I think that is enough for now. Note that I did even note some niche applications of overall rather bad spells.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8090114, member: 59057"] Hmmh. Fireball is actually a great spell, especially for an evoker with elemental adept. Haste is quite good, if you have the right person to cast it on. Slow is a good control spell incertain situations. Sleet storm is actually one of the best spells you could wish for. Enemies lose concetration quite easily. You obscure vision and slow enemies by a large amount. The area is huge and placed well, you can divide the battelfield into parts. In another thread hypnotic pattern was deemed borderline broken. I did the math for flaming sphere when I compared alchemist on level 5 with other artificer archetypes and found it not bad at all. Grease is not terrible as it is a control spell without concentration. Mirror image gives protection without using concentration. Black tentacles proved to be one of the most useful control spells my NPCs used against the PCs. Levitate is also a very powerful single target control spell and a good utility spell. Misty step and dimension door allow for instant travel to a ver advantageous position on the battlefield. Dispell magic and counterspell can save lifes. Longstrider and expeditious retreat are continual mobility spells that have quite a high duration and make melee enemies' life hell. Melfs acid arrow though not doing a lot of damage or better vitriolic sphere negate regeneration and disturb concentration for 2 turns without using your own concentration. Phantasmal force and tiny hut annoyed me quite a few times as did rope trick. Aborb elements is very helpful if it is needed... Ok. I think that is enough for now. Note that I did even note some niche applications of overall rather bad spells. [/QUOTE]
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What are some cool/neat standard PHB wizard spells?
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