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What are some good 2 player board/card games
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<blockquote data-quote="MerricB" data-source="post: 3194143" data-attributes="member: 3586"><p><strong>Descent</strong> is the closest fit. A "big box" FFG product, it includes unpainted plastic monster & hero miniatures, treasure & skill cards, overlord cards, a number of different hero sheets, interlocking dungeon tiles, dice and several scenarios/adventures. 2-5 players.</p><p></p><p>One player takes the role of the Overlord (DM), and moves the monsters as well plays cards from the overlord deck - which can spawn more monsters, affect attacks, or represent traps.</p><p></p><p>The other players are the heroes. They have strengths in different areas (Melee, Ranged and Magic), and random skills that help those areas. Thus, each game is different. (There's about 16 different heroes).</p><p></p><p>A player in his turn can (a) attack twice, (b) move twice, (c) move and attack or (d) move/attack and take a special action (heal, guard, aim, etc.)</p><p></p><p>Combat involves rolling special dice; three results: damage, range and "surges". Damage is reduced by armour, and anything else comes off health. There are quite a few special abilities to modify this, of course. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3194143, member: 3586"] [b]Descent[/b] is the closest fit. A "big box" FFG product, it includes unpainted plastic monster & hero miniatures, treasure & skill cards, overlord cards, a number of different hero sheets, interlocking dungeon tiles, dice and several scenarios/adventures. 2-5 players. One player takes the role of the Overlord (DM), and moves the monsters as well plays cards from the overlord deck - which can spawn more monsters, affect attacks, or represent traps. The other players are the heroes. They have strengths in different areas (Melee, Ranged and Magic), and random skills that help those areas. Thus, each game is different. (There's about 16 different heroes). A player in his turn can (a) attack twice, (b) move twice, (c) move and attack or (d) move/attack and take a special action (heal, guard, aim, etc.) Combat involves rolling special dice; three results: damage, range and "surges". Damage is reduced by armour, and anything else comes off health. There are quite a few special abilities to modify this, of course. Cheers! [/QUOTE]
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What are some good 2 player board/card games
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