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General Tabletop Discussion
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What are some good House rules for fixing Tumble?
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<blockquote data-quote="Jaligard" data-source="post: 543563" data-attributes="member: 1010"><p>They post a variant rule for opposed Tumble checks in Song & Silence (and apparently one in Sword & Fist, too, but this one is here in front of me and the other one is on my bookshelf--granted, only five feet away, but it's Saturday morning and I feel lazy).</p><p></p><p>Basically, the tumbler moving through threatened squares makes a Tumble check which is opposed by the defender's Reflex save. (Which is odd because Saves are always used to avoid things and not accomplish things--maybe you're avoiding losing the attack of opportunity?) Tumbling through the defender's space grants the defender a +10 bonus to his Reflex save. If the tumbler doesn't roll high enough on the PH chart (i.e., fails the tumble check), then the defender gets his attacks of opportunity anyway.</p><p></p><p>I like this idea in theory. I'll have to see it in practice. Tying it to a Reflex save is nice because very few monsters that I know of have Tumble and dragons have average Dexterities. Since you can ramp up your Tumble skill faster than someone can ramp up the ir Reflex save, though, it may not work so well.</p></blockquote><p></p>
[QUOTE="Jaligard, post: 543563, member: 1010"] They post a variant rule for opposed Tumble checks in Song & Silence (and apparently one in Sword & Fist, too, but this one is here in front of me and the other one is on my bookshelf--granted, only five feet away, but it's Saturday morning and I feel lazy). Basically, the tumbler moving through threatened squares makes a Tumble check which is opposed by the defender's Reflex save. (Which is odd because Saves are always used to avoid things and not accomplish things--maybe you're avoiding losing the attack of opportunity?) Tumbling through the defender's space grants the defender a +10 bonus to his Reflex save. If the tumbler doesn't roll high enough on the PH chart (i.e., fails the tumble check), then the defender gets his attacks of opportunity anyway. I like this idea in theory. I'll have to see it in practice. Tying it to a Reflex save is nice because very few monsters that I know of have Tumble and dragons have average Dexterities. Since you can ramp up your Tumble skill faster than someone can ramp up the ir Reflex save, though, it may not work so well. [/QUOTE]
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What are some good House rules for fixing Tumble?
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