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General Tabletop Discussion
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What are some good House rules for fixing Tumble?
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<blockquote data-quote="Guilt Puppy" data-source="post: 543886" data-attributes="member: 6521"><p>Because all tumbling does is keep you from <em>opening</em> yourself to an attack on your round. Attacks of opportunity are based on the defender, not the attacker (with the exception of the Rogue's opportunist ability) -- you might as well ask why it's as easy to cast defensively against a kobold or a Great Red Wyrm.</p><p></p><p>(of course, it isn't, because if you fail the Wyrm has a much better chance of getting you, for more damage, then the blind kobold. But that's true for tumble as well.)</p><p></p><p></p><p></p><p>Now that I've gone off about how it's not broken <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> here's some thoughts about how to make it scale...</p><p></p><p>- Convert it to a dodge bonus of some sort versus the AoO... Maybe a +8 on success, with the same DC to move through an opponent's space.</p><p></p><p>- A Reflex save versus the Tumble check to block movement through an opponent's space could work, but I wouldn't make that an auto-AoO (unless used in conjunction with the dodge bonus)</p><p></p><p>- Or, just make the DCs variable... 10 + Opponent's BAB to tumble, 20 + Opponent's BAB to tumble through... (Not sure if those numbers are scaled appropriately... Adjust as needed.)</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 543886, member: 6521"] Because all tumbling does is keep you from [i]opening[/i] yourself to an attack on your round. Attacks of opportunity are based on the defender, not the attacker (with the exception of the Rogue's opportunist ability) -- you might as well ask why it's as easy to cast defensively against a kobold or a Great Red Wyrm. (of course, it isn't, because if you fail the Wyrm has a much better chance of getting you, for more damage, then the blind kobold. But that's true for tumble as well.) Now that I've gone off about how it's not broken :) here's some thoughts about how to make it scale... - Convert it to a dodge bonus of some sort versus the AoO... Maybe a +8 on success, with the same DC to move through an opponent's space. - A Reflex save versus the Tumble check to block movement through an opponent's space could work, but I wouldn't make that an auto-AoO (unless used in conjunction with the dodge bonus) - Or, just make the DCs variable... 10 + Opponent's BAB to tumble, 20 + Opponent's BAB to tumble through... (Not sure if those numbers are scaled appropriately... Adjust as needed.) [/QUOTE]
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What are some good House rules for fixing Tumble?
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