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General Tabletop Discussion
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What are some good magical items for a level 1 character?
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<blockquote data-quote="TwinPeaksGuy" data-source="post: 6882585" data-attributes="member: 6803320"><p>Ideas for characters at level 1-3:</p><p></p><p>There's a table on DMG pg 143 of minor quirks. Pick one of those. An earring with the guardian property, adding +2 to initiative, is both worth it and an opportunity for cool RP with the players (The earring can whisper little warnings like "Duck now" or "They've arrived").</p><p></p><p>If your item is a weapon, add the quality "counts as a magical weapon for the purpose of overcoming resistance and immunity to nonmagical attacks and damage" but make it a +0 to hit or to damage. Maybe also give a weapon one of the quirks from pg 143, or maybe not. Maybe using it gives a player one of the 3-4 bullet points for a feat, but certainly not the whole feat.</p><p></p><p>pre-Silvered weapons. They overcome resistance for a significant list of creatures, worth it for many campaigns. </p><p></p><p>Items that allow the owner to cast one of the following cantrips of your choosing: Light, prestidigitation, druidcraft, thaumaturgy, spare the dying, mage hand, minor illusion, mending. Several races get a cantrip right out of the box, and those are all way more utility than combat affecting.</p><p></p><p>Items that give a single racial ability from a race other than the character using it. Examples: give a stout halfling rogue a cloak that gives the Mask of the Wild wood elf racial feature. Or give a human a wooly hat that gives them the equivalent of the Mountain Born racial trait for Goliaths. </p><p></p><p>Unusual materials. Like a shield made from bulette carapace and hickory, or a golden dragon scale. It's still the same +2 to AC as a simple wooden shield, but maybe the druid likes it better. Maybe you have a breastplate made from hook horror carapace, thus becoming usable for a druid (and your druid may be glad to keep that one well past 5th level).</p></blockquote><p></p>
[QUOTE="TwinPeaksGuy, post: 6882585, member: 6803320"] Ideas for characters at level 1-3: There's a table on DMG pg 143 of minor quirks. Pick one of those. An earring with the guardian property, adding +2 to initiative, is both worth it and an opportunity for cool RP with the players (The earring can whisper little warnings like "Duck now" or "They've arrived"). If your item is a weapon, add the quality "counts as a magical weapon for the purpose of overcoming resistance and immunity to nonmagical attacks and damage" but make it a +0 to hit or to damage. Maybe also give a weapon one of the quirks from pg 143, or maybe not. Maybe using it gives a player one of the 3-4 bullet points for a feat, but certainly not the whole feat. pre-Silvered weapons. They overcome resistance for a significant list of creatures, worth it for many campaigns. Items that allow the owner to cast one of the following cantrips of your choosing: Light, prestidigitation, druidcraft, thaumaturgy, spare the dying, mage hand, minor illusion, mending. Several races get a cantrip right out of the box, and those are all way more utility than combat affecting. Items that give a single racial ability from a race other than the character using it. Examples: give a stout halfling rogue a cloak that gives the Mask of the Wild wood elf racial feature. Or give a human a wooly hat that gives them the equivalent of the Mountain Born racial trait for Goliaths. Unusual materials. Like a shield made from bulette carapace and hickory, or a golden dragon scale. It's still the same +2 to AC as a simple wooden shield, but maybe the druid likes it better. Maybe you have a breastplate made from hook horror carapace, thus becoming usable for a druid (and your druid may be glad to keep that one well past 5th level). [/QUOTE]
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What are some good magical items for a level 1 character?
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