Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are some good magical items for a level 1 character?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 6884438" data-attributes="member: 5100"><p>I'd go with items that have the potential to drive the campaign forward. This can be especially fun if there's a meaningful way of increasing the item's power when the character is higher level.</p><p></p><p>- Heirloom ring (requires attunement by member of bloodline): Comes with a small box (jewelry box size) that only opens to the touch of the ring when worn by someone of the given bloodline (DC 20 to pick or break open). Tradition holds that the ring was originally intended to secure several vaults/caches the contents and locations of which have been lost to memory; so much so that most family members dismiss it as grandpappy's senile ramblings, thus why the character has it without oversight.</p><p></p><p>- Resplendent surcoat (requires attunement by member of bloodline): This heraldric device was fashioned in better times when your family served as the personal retainers for a now fallen line. Anyone loyal to you or your liege gains advantage on saves versus fear while they are within 60 feet and can see you. Because your family was dismissed from its post prior to the liege-line falling (and because they objected to the course of action that led to the fall), it is possible that the coat may bring other fringe benefits. At DMO, you may need to cleanse association with your ancestral liege-line, first. It's even possible that finding service to a new, worthy liege may reveal additional powers.</p><p></p><p>- Earrings of unveiling threats (requires attunement): These earrings allow the wearer to understand thieves' cant. Additionally, the wearer gets benefits that help her avoid plots against her. First, she has advantage on Wisdom (Perception) checks to overhear conversations about her. Second, she can make a Wisdom (Intuition) check to understand the full meaning of any conversation about her in a language she does not normally speak -- the wearer only gets this insight about what is being said about her, so if she is captured by gnolls who intend to ransom her but eat her elven companion, she will only know about the ransom. Note that neither of these benefits apply to to speech directed at the wearer, only to conversations in the third person that exclude the wearer, whether intentional or not (e.g. If the wearer is hiding around the corner or the speaker switches languages or whispers to avoid eavesdropping). If blessed at the right temple (setting dependent) it might gain the ability to cast <em>clairvoyance</em> once per day at its own discretion.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6884438, member: 5100"] I'd go with items that have the potential to drive the campaign forward. This can be especially fun if there's a meaningful way of increasing the item's power when the character is higher level. - Heirloom ring (requires attunement by member of bloodline): Comes with a small box (jewelry box size) that only opens to the touch of the ring when worn by someone of the given bloodline (DC 20 to pick or break open). Tradition holds that the ring was originally intended to secure several vaults/caches the contents and locations of which have been lost to memory; so much so that most family members dismiss it as grandpappy's senile ramblings, thus why the character has it without oversight. - Resplendent surcoat (requires attunement by member of bloodline): This heraldric device was fashioned in better times when your family served as the personal retainers for a now fallen line. Anyone loyal to you or your liege gains advantage on saves versus fear while they are within 60 feet and can see you. Because your family was dismissed from its post prior to the liege-line falling (and because they objected to the course of action that led to the fall), it is possible that the coat may bring other fringe benefits. At DMO, you may need to cleanse association with your ancestral liege-line, first. It's even possible that finding service to a new, worthy liege may reveal additional powers. - Earrings of unveiling threats (requires attunement): These earrings allow the wearer to understand thieves' cant. Additionally, the wearer gets benefits that help her avoid plots against her. First, she has advantage on Wisdom (Perception) checks to overhear conversations about her. Second, she can make a Wisdom (Intuition) check to understand the full meaning of any conversation about her in a language she does not normally speak -- the wearer only gets this insight about what is being said about her, so if she is captured by gnolls who intend to ransom her but eat her elven companion, she will only know about the ransom. Note that neither of these benefits apply to to speech directed at the wearer, only to conversations in the third person that exclude the wearer, whether intentional or not (e.g. If the wearer is hiding around the corner or the speaker switches languages or whispers to avoid eavesdropping). If blessed at the right temple (setting dependent) it might gain the ability to cast [I]clairvoyance[/I] once per day at its own discretion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are some good magical items for a level 1 character?
Top