Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What are some good monk hybrids for a Kara Tur kung fu game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mika" data-source="post: 5715623" data-attributes="member: 56588"><p>Okay, let's assume that your character is human (so you start play with two feats) and that you begin play with a dexterity of 18 (including +2 from your racial bonus). That would let you raise your secondary ability score (strength, constitution, or wisdom, depending on your build) to 16. For your first two feats, select Unarmored Agility and Hybrid Talent/Unarmored Combatant -- that gives you an AC of 18 at 1st level, so you are not too squishy.</p><p></p><p>As a defender, hybriding with warden should be considered, as it is the only option that gives you defender level hit points. You can also mark one opponent each turn without attacking that opponent with a warden power. Steer away from warden powers with riders based on secondary ability scores that you probably won't have bonuses in.</p><p></p><p>As a leader, many options will work. On the leader side, try to focus on "lazy" powers (powers that grant attacks) and/or healing powers that grant heals on an "Effect" line rather than a "Hit" line. An interesting option to try is taking a wisdom of 16, hybriding with cleric, and multiclassing into shaman -- once you have the Mending Spirit feat, you will have two enc0unter heals just from class features.</p><p></p><p>For controllers, the druid and invoker are probably your best choices. Combine either of these classes with the Centered Breath flurry, and you have almost a full controller.</p><p></p><p>In most cases, you will want to favor monk powers over powers from your other class since you will usually be more accurate with the monk attacks.</p></blockquote><p></p>
[QUOTE="Mika, post: 5715623, member: 56588"] Okay, let's assume that your character is human (so you start play with two feats) and that you begin play with a dexterity of 18 (including +2 from your racial bonus). That would let you raise your secondary ability score (strength, constitution, or wisdom, depending on your build) to 16. For your first two feats, select Unarmored Agility and Hybrid Talent/Unarmored Combatant -- that gives you an AC of 18 at 1st level, so you are not too squishy. As a defender, hybriding with warden should be considered, as it is the only option that gives you defender level hit points. You can also mark one opponent each turn without attacking that opponent with a warden power. Steer away from warden powers with riders based on secondary ability scores that you probably won't have bonuses in. As a leader, many options will work. On the leader side, try to focus on "lazy" powers (powers that grant attacks) and/or healing powers that grant heals on an "Effect" line rather than a "Hit" line. An interesting option to try is taking a wisdom of 16, hybriding with cleric, and multiclassing into shaman -- once you have the Mending Spirit feat, you will have two enc0unter heals just from class features. For controllers, the druid and invoker are probably your best choices. Combine either of these classes with the Centered Breath flurry, and you have almost a full controller. In most cases, you will want to favor monk powers over powers from your other class since you will usually be more accurate with the monk attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What are some good monk hybrids for a Kara Tur kung fu game?
Top