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General Tabletop Discussion
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What are some 'interesting' race/class combos?
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<blockquote data-quote="Zurai" data-source="post: 4314235" data-attributes="member: 52324"><p>Elves can make really, really good polearm/spear/blade fighters. No Str bonus, but they get bonuses to both dex and wis, which both provide access to valuable feats and fighter power bonuses.</p><p></p><p>Here's an example build:[sblock]<strong>Male Elf Fighter 30 (Kensei / Demigod)</strong> </p><p><strong>Alignment:</strong> Unaligned</p><p></p><p><strong>Str:</strong> 26 (+8) [9 points]</p><p><strong>Dex:</strong> 24 (+7) [5 points, +2 Racial]</p><p><strong>Con:</strong> 17 (+3) [3 points]</p><p><strong>Int:</strong> 10 (+0) [0 points]</p><p><strong>Wis:</strong> 18 (+4) [5 points, +2 Racial]</p><p><strong>Cha:</strong> 12 (+1) [0 points]</p><p></p><p><strong>Hit Points:</strong> 231 <strong>Bloodied:</strong> 115</p><p><strong>Healing Surge:</strong> 60 <strong>Surges per day:</strong> 13</p><p><strong>Initiative:</strong> +22 <strong>Speed:</strong> 9</p><p><strong>Perception:</strong> 42 <strong>Insight:</strong> 35</p><p><strong>Action Points:</strong> 1</p><p></p><p><strong>AC</strong> 45 <strong>Fortitude</strong> 41 <strong>Reflex</strong> 38 <strong>Will</strong> 35; +1 vs non-melee; Evasion; Mettle</p><p></p><p><strong>Basic Melee Attack:</strong> +32 <strong>Damage:</strong> 4d4+25</p><p><strong>Basic Ranged Attack:</strong> +24 <strong>Damage:</strong> 2d10+7</p><p></p><p><strong>Skills:</strong></p><p>[code]Athletics +30 (5 Trained, +15 Level, +8 Strength, +3 Item)</p><p>Endurance +23 (5 Trained, +15 Level, +3 Consitution)</p><p>Intimidate +21 (5 Trained, +15 Level, +1 Charisma)</p><p>Perception +32 (5 Trained, +15 Level, +4 Wisdom, +2 Racial, +6 Item)[/code]</p><p></p><p><strong>Feats:</strong></p><p>Toughness</p><p>Blade Opportunist</p><p>Combat Reflexes</p><p>Weapon Focus: Heavy Blade</p><p>Elven Precision</p><p>Warrior of the Wild</p><p>Polearm Gamble</p><p>Heavy Blade Opportunity</p><p>Uncanny Dodge</p><p>Armor Specialization: Scale</p><p>Evasion</p><p>Mettle</p><p>Heavy Blade Mastery</p><p>Epic Resurgence</p><p>Triumphant Attack</p><p>Fleet of Foot</p><p>Back to the Wall</p><p>Combat Anticipation</p><p></p><p><strong>Languages:</strong></p><p>Common</p><p>Elven</p><p></p><p><strong>Class and Racial abilities:</strong> </p><p>+2 Nature, +2 Perception</p><p>+1 Perception aura (10 squares)</p><p>+5 Saves vs Charm</p><p>Elven Accuracy</p><p>Fey Origin</p><p>Wild Step</p><p>Combat Challenge</p><p>Combat Superiority (+4)</p><p>Fighter Weapon Talent (2-handed weapons)</p><p>Kensei Control Action</p><p>Kensei Focus (glaive)</p><p>Kensei Mastery (glaive)</p><p>Divine Spark</p><p>Divine Recovery</p><p>Divine Miracle</p><p></p><p><strong>Powers:</strong></p><p>Cleave (At-Will Attack, Standard, Melee, Str vs AC; Normal damage + adjacent enemy takes fixed damage)</p><p>Reaping Strike (At-Will Attack, Standard, Melee, + vs AC; Normal damage; Str mod damage on miss)</p><p></p><p>Storm of Blows (Encounter Attack, Standard, Melee, Str vs AC; Light damage + shift, 3 times)</p><p>Warrior's Urging (Encounter Attack, Standard, Close Burst 4; Enemies must shift 3 adjacent, if possible + secondary Close Burst 1 Str vs AC; Normal damage)</p><p>Adamantine Strike (Encounter Attack, Standard, Melee, Str vs Reflex; High damage + target takes -2 AC for one turn)</p><p>Masterstroke (Encounter Attack (Kensei), Standard, Melee, Str +2 vs AC; Normal damage)</p><p></p><p>Supremacy of Steel (Daily Attack, Standard, Melee, Str vs AC; Very Heavy damage + target can only make basic attacks for one turn; Reliable)</p><p>Force the Battle (Daily Attack, Minor, Stance; Your At-Will and Encounter powers deal more damage + you can attack adjacent enemies with at-will power)</p><p>Victorious Surge (Daily Attack, Standard, Melee, Str vs AC; Moderate damage + heal as if you used a healing surge; Reliable)</p><p>Weaponsoul Dance (Daily Attack, Standard, Melee, Str vs AC; Moderate damage + prone + immobilize + shift and repeat twice)</p><p></p><p>Unbreakable (Encounter Utility, Immediate Reaction, Personal; Take 8 less damage from an attack)</p><p>Into the Fray (Encounter Utility, Minor, Personal; Move 3 squares)</p><p>Elven Accuracy (Encounter Utility (Racial), Free, Personal; Reroll a missed attack roll at +2)</p><p>Unstoppable (Daily Utility, Minor, Personal; Gain 2d6 + 3 temp hp)</p><p>Iron Warrior (Daily Utility, Minor, Personal; Use a healing surge and heal +2d6 + Con mod hp + make a save)</p><p>No Surrender (Daily Utility, Immediate Reaction, Personal; Heal to Bloodied hp but take -2 to attack rolls for encounter after being reduced to 0 hp)</p><p>Ultimate Parry (Daily Utility (Kensei), Immediate Reaction, Personal; Reduce damage from attack by your level)</p><p>Divine Regeneration (Daily Utility (Demigod), Minor, Personal; Gain regen equal to highest stat for encounter)</p><p></p><p><strong>Equipment:</strong></p><p>Dwarven Elderscale Armor +6</p><p>Vorpal Glaive +6</p><p>Battlestrider Greaves</p><p>Gauntlets of Destruction</p><p>Ring of Regeneration</p><p>Iron Ring of the Dwarf Lords</p><p>Belt of Titan Strength</p><p>Amulet of False Life +6</p><p>Ioun Stone of True Sight</p><p>Bracers of Mighty Striking +6[/sblock]</p></blockquote><p></p>
[QUOTE="Zurai, post: 4314235, member: 52324"] Elves can make really, really good polearm/spear/blade fighters. No Str bonus, but they get bonuses to both dex and wis, which both provide access to valuable feats and fighter power bonuses. Here's an example build:[sblock][b]Male Elf Fighter 30 (Kensei / Demigod)[/b] [b]Alignment:[/b] Unaligned [b]Str:[/b] 26 (+8) [9 points] [b]Dex:[/b] 24 (+7) [5 points, +2 Racial] [b]Con:[/b] 17 (+3) [3 points] [b]Int:[/b] 10 (+0) [0 points] [b]Wis:[/b] 18 (+4) [5 points, +2 Racial] [b]Cha:[/b] 12 (+1) [0 points] [b]Hit Points:[/b] 231 [b]Bloodied:[/b] 115 [b]Healing Surge:[/b] 60 [b]Surges per day:[/b] 13 [b]Initiative:[/b] +22 [b]Speed:[/b] 9 [b]Perception:[/b] 42 [b]Insight:[/b] 35 [b]Action Points:[/b] 1 [b]AC[/b] 45 [b]Fortitude[/b] 41 [b]Reflex[/b] 38 [b]Will[/b] 35; +1 vs non-melee; Evasion; Mettle [b]Basic Melee Attack:[/b] +32 [b]Damage:[/b] 4d4+25 [b]Basic Ranged Attack:[/b] +24 [b]Damage:[/b] 2d10+7 [b]Skills:[/b] [code]Athletics +30 (5 Trained, +15 Level, +8 Strength, +3 Item) Endurance +23 (5 Trained, +15 Level, +3 Consitution) Intimidate +21 (5 Trained, +15 Level, +1 Charisma) Perception +32 (5 Trained, +15 Level, +4 Wisdom, +2 Racial, +6 Item)[/code] [b]Feats:[/b] Toughness Blade Opportunist Combat Reflexes Weapon Focus: Heavy Blade Elven Precision Warrior of the Wild Polearm Gamble Heavy Blade Opportunity Uncanny Dodge Armor Specialization: Scale Evasion Mettle Heavy Blade Mastery Epic Resurgence Triumphant Attack Fleet of Foot Back to the Wall Combat Anticipation [b]Languages:[/b] Common Elven [b]Class and Racial abilities:[/b] +2 Nature, +2 Perception +1 Perception aura (10 squares) +5 Saves vs Charm Elven Accuracy Fey Origin Wild Step Combat Challenge Combat Superiority (+4) Fighter Weapon Talent (2-handed weapons) Kensei Control Action Kensei Focus (glaive) Kensei Mastery (glaive) Divine Spark Divine Recovery Divine Miracle [b]Powers:[/b] Cleave (At-Will Attack, Standard, Melee, Str vs AC; Normal damage + adjacent enemy takes fixed damage) Reaping Strike (At-Will Attack, Standard, Melee, + vs AC; Normal damage; Str mod damage on miss) Storm of Blows (Encounter Attack, Standard, Melee, Str vs AC; Light damage + shift, 3 times) Warrior's Urging (Encounter Attack, Standard, Close Burst 4; Enemies must shift 3 adjacent, if possible + secondary Close Burst 1 Str vs AC; Normal damage) Adamantine Strike (Encounter Attack, Standard, Melee, Str vs Reflex; High damage + target takes -2 AC for one turn) Masterstroke (Encounter Attack (Kensei), Standard, Melee, Str +2 vs AC; Normal damage) Supremacy of Steel (Daily Attack, Standard, Melee, Str vs AC; Very Heavy damage + target can only make basic attacks for one turn; Reliable) Force the Battle (Daily Attack, Minor, Stance; Your At-Will and Encounter powers deal more damage + you can attack adjacent enemies with at-will power) Victorious Surge (Daily Attack, Standard, Melee, Str vs AC; Moderate damage + heal as if you used a healing surge; Reliable) Weaponsoul Dance (Daily Attack, Standard, Melee, Str vs AC; Moderate damage + prone + immobilize + shift and repeat twice) Unbreakable (Encounter Utility, Immediate Reaction, Personal; Take 8 less damage from an attack) Into the Fray (Encounter Utility, Minor, Personal; Move 3 squares) Elven Accuracy (Encounter Utility (Racial), Free, Personal; Reroll a missed attack roll at +2) Unstoppable (Daily Utility, Minor, Personal; Gain 2d6 + 3 temp hp) Iron Warrior (Daily Utility, Minor, Personal; Use a healing surge and heal +2d6 + Con mod hp + make a save) No Surrender (Daily Utility, Immediate Reaction, Personal; Heal to Bloodied hp but take -2 to attack rolls for encounter after being reduced to 0 hp) Ultimate Parry (Daily Utility (Kensei), Immediate Reaction, Personal; Reduce damage from attack by your level) Divine Regeneration (Daily Utility (Demigod), Minor, Personal; Gain regen equal to highest stat for encounter) [B]Equipment:[/B] Dwarven Elderscale Armor +6 Vorpal Glaive +6 Battlestrider Greaves Gauntlets of Destruction Ring of Regeneration Iron Ring of the Dwarf Lords Belt of Titan Strength Amulet of False Life +6 Ioun Stone of True Sight Bracers of Mighty Striking +6[/sblock] [/QUOTE]
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