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General Tabletop Discussion
*Pathfinder & Starfinder
What are some 'interesting' race/class combos?
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<blockquote data-quote="Mr. Teapot" data-source="post: 4314563" data-attributes="member: 62191"><p>Doppelgangers seem to be a race everyone's overlooking. Maybe because their racial power is not combat related. But they'd make great liars, what with a racial Charisma boost, a racial bonus to Bluff and natural disguise abilities. </p><p></p><p>In one game I'm likely to make myself either a Dopplegangers Wizard (+2 Cha means easy Spell focus later on) or Doppelganger Paladin, who'd take Skill training in Bluff and be a 4th ed Diplomancer (well, not as bad as a 3rd ed half elf bard, but still good at convincing people of stuff). Either one is likely to multiclass into Rogue to pick up the "Reroll any Bluff check you don't like" Utility power. Of course, a Doppelganger rogue could do that without MCing. </p><p></p><p></p><p></p><p>Warforged Warlocks are pretty good, too. Pick one of the pacts that focuses just on Con, and you can have a hands free implement (if using the Dragon magazine version). Which leaves your hands free to multiclass into something Fightery to take advantage of your Str bonus.</p></blockquote><p></p>
[QUOTE="Mr. Teapot, post: 4314563, member: 62191"] Doppelgangers seem to be a race everyone's overlooking. Maybe because their racial power is not combat related. But they'd make great liars, what with a racial Charisma boost, a racial bonus to Bluff and natural disguise abilities. In one game I'm likely to make myself either a Dopplegangers Wizard (+2 Cha means easy Spell focus later on) or Doppelganger Paladin, who'd take Skill training in Bluff and be a 4th ed Diplomancer (well, not as bad as a 3rd ed half elf bard, but still good at convincing people of stuff). Either one is likely to multiclass into Rogue to pick up the "Reroll any Bluff check you don't like" Utility power. Of course, a Doppelganger rogue could do that without MCing. Warforged Warlocks are pretty good, too. Pick one of the pacts that focuses just on Con, and you can have a hands free implement (if using the Dragon magazine version). Which leaves your hands free to multiclass into something Fightery to take advantage of your Str bonus. [/QUOTE]
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What are some 'interesting' race/class combos?
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