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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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What are some of your favorite plot hooks?
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<blockquote data-quote="nameless" data-source="post: 1584050" data-attributes="member: 1543"><p>I thought this hook was rather mediocre, but my players ended up loving it and talking about it for years to come.</p><p></p><p>The more proper members of the group were members of a merchant house, and they were contracted to transport some kind of valuable merchandise, but weren't allowed to know what it was. Only the house's leader had any clue what the object might be, and his instructions to his PC underlings were to "not open the [unlocked] box, and in no circumstance touch the contents." I knew full well that this meant somebody would see what's inside, and I had a small railroading guarantee that someone would open the box even if the PCs didn't.</p><p></p><p>The rest of the group were bandits hired to sack the caravan. In the chaos, the enterprising caravan leader PC opened the box to take out the contents and hide them from the bandits. Had he not opened the box, one of the bandits surely would have.</p><p></p><p>The box contained a single egg, which was quite large. As soon as it was touched, a 30 foot radius sphere surrounding it was teleported far, far away. This encompassed the PCs on both sides of the conflict, but they didn't have much time to fight, because a loud roar pierced the air, followed shortly by a Tyrannosaurus breaking through the jungle and chasing all the little meat bags away. The first night, they realized from the stars that they were <em>really</em> far from home, and in some kind of "Lost World" full of dinosaurs and other reptilian dangers.</p><p></p><p>The two groups had to cooperate to survive, and when the NPCs in their group started to get thinned out by natural selection, the former enemies quickly learned camraderie. After leveling up a couple of times, they finally made their way to the pass that lead out of the valley.</p><p></p><p>The reason for their presence was shortly revealed as an Ancient Green Dragon who created the valley as his home. The egg was his, which he was sending to another dragon in order to propagate the thinning numbers of the species, but the egg was warded with powerful magic to teleport it back home if it was touched (read: endangered) by anybody other than a dragon. Rather than kill the PCs, the dragon let them go on the condition that they deliver the egg to its intended recipient.</p><p></p><p>So off they went with a mundane task that would take months of travel to accomplish, in foreign lands. And on the grand scale, they were recruited to save the dying dragon species.</p><p></p><p>Now that I recount it, I guess I am a little proud of the hook. =]</p></blockquote><p></p>
[QUOTE="nameless, post: 1584050, member: 1543"] I thought this hook was rather mediocre, but my players ended up loving it and talking about it for years to come. The more proper members of the group were members of a merchant house, and they were contracted to transport some kind of valuable merchandise, but weren't allowed to know what it was. Only the house's leader had any clue what the object might be, and his instructions to his PC underlings were to "not open the [unlocked] box, and in no circumstance touch the contents." I knew full well that this meant somebody would see what's inside, and I had a small railroading guarantee that someone would open the box even if the PCs didn't. The rest of the group were bandits hired to sack the caravan. In the chaos, the enterprising caravan leader PC opened the box to take out the contents and hide them from the bandits. Had he not opened the box, one of the bandits surely would have. The box contained a single egg, which was quite large. As soon as it was touched, a 30 foot radius sphere surrounding it was teleported far, far away. This encompassed the PCs on both sides of the conflict, but they didn't have much time to fight, because a loud roar pierced the air, followed shortly by a Tyrannosaurus breaking through the jungle and chasing all the little meat bags away. The first night, they realized from the stars that they were [i]really[/i] far from home, and in some kind of "Lost World" full of dinosaurs and other reptilian dangers. The two groups had to cooperate to survive, and when the NPCs in their group started to get thinned out by natural selection, the former enemies quickly learned camraderie. After leveling up a couple of times, they finally made their way to the pass that lead out of the valley. The reason for their presence was shortly revealed as an Ancient Green Dragon who created the valley as his home. The egg was his, which he was sending to another dragon in order to propagate the thinning numbers of the species, but the egg was warded with powerful magic to teleport it back home if it was touched (read: endangered) by anybody other than a dragon. Rather than kill the PCs, the dragon let them go on the condition that they deliver the egg to its intended recipient. So off they went with a mundane task that would take months of travel to accomplish, in foreign lands. And on the grand scale, they were recruited to save the dying dragon species. Now that I recount it, I guess I am a little proud of the hook. =] [/QUOTE]
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