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General Tabletop Discussion
*Dungeons & Dragons
What are some of your own homebrew Warlock pacts?
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<blockquote data-quote="Li Shenron" data-source="post: 6594068" data-attributes="member: 1465"><p>I don't have anything yet, but in our old cooperative homebrew campaign setting, <strong>demigods</strong>-level deities did not grant divine spells and as such did not techically have Clerics. But they had Priests, which was not a class but a mere 'profession' (no mechanical association here), so a Priest was just a character of any class dedicated to the worship of a demigod, and in turn the demigod often granted <em>knowledge</em>, including possibly spells (although typically you needed to already have the ability to cast spells from your class or feats). Everything was handled via roleplay and story, and was different for each character. I think this fits kind of well with 5e Warlocks. It doesn't actually matter to explain whether the ability to cast spells comes from the patron or from the character (indeed, it doesn't even matter for Clerics...).</p><p></p><p>With this in mind, I actually look forward to sometimes use totally <strong>ad-hoc</strong> pacts, defined around a single (N)PC, rather than "pact patron types", although those will still work fine.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6594068, member: 1465"] I don't have anything yet, but in our old cooperative homebrew campaign setting, [B]demigods[/B]-level deities did not grant divine spells and as such did not techically have Clerics. But they had Priests, which was not a class but a mere 'profession' (no mechanical association here), so a Priest was just a character of any class dedicated to the worship of a demigod, and in turn the demigod often granted [I]knowledge[/I], including possibly spells (although typically you needed to already have the ability to cast spells from your class or feats). Everything was handled via roleplay and story, and was different for each character. I think this fits kind of well with 5e Warlocks. It doesn't actually matter to explain whether the ability to cast spells comes from the patron or from the character (indeed, it doesn't even matter for Clerics...). With this in mind, I actually look forward to sometimes use totally [B]ad-hoc[/B] pacts, defined around a single (N)PC, rather than "pact patron types", although those will still work fine. [/QUOTE]
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What are some of your own homebrew Warlock pacts?
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