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What are some of your own homebrew Warlock pacts?
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<blockquote data-quote="Defangedkiba" data-source="post: 6825948" data-attributes="member: 6816077"><p><strong>Ancestor Pact</strong></p><p></p><p>Pact Of Ancestors</p><p></p><p>My attempt to create a spiritual connected shaman.</p><p></p><p></p><p>Expanded Spell List</p><p>The Ancestors lets to choose from an expanded list of spells when you learn a warlock</p><p>spell. The following spells are added to the warlock spell list for you.</p><p></p><p>Spell Level: Spells:</p><p>1. Goodberry , Faerie Fire</p><p>2. Arcane Lock, Knock</p><p>3. Conjure Animals, Speak with the Dead </p><p>4. Death Ward, Divination</p><p>5. Greater Restoration, Raise Dead</p><p></p><p>Guidance of the Ancestors</p><p>Starting at 1st level, gain the ability to cast false life and hex at will, without expending spell slot of material components. You also gain proficiency in two skills. Once per short or long rest you may select a skill to gain double proficiency until your next short or long rest.</p><p></p><p>Spirit Passage</p><p>Starting at 6th level gain the ability to cast misty step at will without expending spell slots or material components. Also after teleporting adjacent to a creature you can see, you can use your reaction to impose disadvantage on that creature when the creature makes an attack roll against you. You can use this ability once per short or long rest.</p><p></p><p>Blessings of the Ancestors</p><p>Starting at 10th level when you reduce a hostile creature to 0 hit points, you can ward a number of individuals, within 30 ft of you, up to your Warlock level with THPs equal to 10 + CHA modifier (minimum of 1). You can instead choose to grant one creature advantage on a saving throw until the end of your next turn.</p><p></p><p>Calling of the Spirit Guide</p><p>Starting at 14th level while unconscious your Spirit Guide comes to whatever plane you are on. To all but you the Spirit takes your form and shares your attributes, statistics, and is able to utilize your abilities as if it was you until you are brought back to 1 hit point or higher or dead. This ability can only be used once per long rest.</p><p></p><p>Eldritch Invocations</p><p></p><p>Spirit Sight: You are able to cast true seeing on self at-will without expending spell slot of material components.</p></blockquote><p></p>
[QUOTE="Defangedkiba, post: 6825948, member: 6816077"] [b]Ancestor Pact[/b] Pact Of Ancestors My attempt to create a spiritual connected shaman. Expanded Spell List The Ancestors lets to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Spell Level: Spells: 1. Goodberry , Faerie Fire 2. Arcane Lock, Knock 3. Conjure Animals, Speak with the Dead 4. Death Ward, Divination 5. Greater Restoration, Raise Dead Guidance of the Ancestors Starting at 1st level, gain the ability to cast false life and hex at will, without expending spell slot of material components. You also gain proficiency in two skills. Once per short or long rest you may select a skill to gain double proficiency until your next short or long rest. Spirit Passage Starting at 6th level gain the ability to cast misty step at will without expending spell slots or material components. Also after teleporting adjacent to a creature you can see, you can use your reaction to impose disadvantage on that creature when the creature makes an attack roll against you. You can use this ability once per short or long rest. Blessings of the Ancestors Starting at 10th level when you reduce a hostile creature to 0 hit points, you can ward a number of individuals, within 30 ft of you, up to your Warlock level with THPs equal to 10 + CHA modifier (minimum of 1). You can instead choose to grant one creature advantage on a saving throw until the end of your next turn. Calling of the Spirit Guide Starting at 14th level while unconscious your Spirit Guide comes to whatever plane you are on. To all but you the Spirit takes your form and shares your attributes, statistics, and is able to utilize your abilities as if it was you until you are brought back to 1 hit point or higher or dead. This ability can only be used once per long rest. Eldritch Invocations Spirit Sight: You are able to cast true seeing on self at-will without expending spell slot of material components. [/QUOTE]
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What are some of your own homebrew Warlock pacts?
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