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What are some other good non-d20 fantasy systems
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<blockquote data-quote="jdrakeh" data-source="post: 3654982" data-attributes="member: 13892"><p><strong>Exalted (Second Edition)</strong></p><p></p><p>I'm not a huge fan of the Storyteller system, though the Second Edition of Exalted has made me a believer by cleaning up many of the loopholes (i.e., exploitable mechanics) in the earlier edition and introducing a real <em>system</em> for social combat (i.e., debates, etc). You also get much more setting info in the new core book than I felt you did in the 1e core book, allowing you to run a full-fledged game (albeit one centered on Solar protagonists) with access to only the core book and the Storyteller's Companion. </p><p></p><p>[Note: I also picked up the The Book of Sorcery, Volume 1 ('cause I really like the idea of giant, magically-powered, mecha in fantasy). That looks like all of the Exalted I will ever <em>need</em>.]</p><p></p><p><strong>Bones</strong></p><p></p><p>Right now, I really dig Bones -- the whole idea of characters being defined by customized dice rather than character sheets really appeals to me. The downside is that, logistically, the game is a nightmare -- it uses customized dice to define <em>everything</em>, which requires a lot of things that aren't easy to come by (e.g., blank dice, white 1/2"X 1/2" printable stickers, etc) in numbers that aren't cost-effective (I bought 50 blank dice and, as it turns out, that's not enough to get <em>half</em> of the things 'statted out' in the rule book into play). That said, there's good news. . . </p><p></p><p>The publishers offer a 'do-it-yourself' kit for printing cardstock dice (the downside, of course, is that they're <em>cardstock</em>) and an inexpensive HTML-based dice rolling program (which, of course, means you'll need a computer at the gaming table). I don't like either of these options, but I've decided that rather than try to layout my label sets for printing, cut my own labels by hand, and buy two more sets of blank dice. . . I'll give them a try. So the PCs get custom dice and all other dice get rolled by me, via the die rolling program. </p><p></p><p>I'm also pursuing another option as, despite the above issues of logistics, I think that the basic concept is sound -- it's the decision to use a crapload of special symbols to represent nearly every facet of the game that breaks the concept. In this vein, I'm hacking the old One Braincell RPG rules to work a bit like Bones (i.e., you still use custom dice, simply fewer of them and with fewer unique symbols to keep track of).</p><p></p><p>Oh. And if you download the free 'do-it-yourself' dice kit from RPGnow, you'll get a coupon that lets you download the whole game, plus the dice rolling program and another copy of the do-it-yourself dice kit for $3.50 (which I wish I'd known before I bought the Bones bundle at full price).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3654982, member: 13892"] [b]Exalted (Second Edition)[/b] I'm not a huge fan of the Storyteller system, though the Second Edition of Exalted has made me a believer by cleaning up many of the loopholes (i.e., exploitable mechanics) in the earlier edition and introducing a real [i]system[/i] for social combat (i.e., debates, etc). You also get much more setting info in the new core book than I felt you did in the 1e core book, allowing you to run a full-fledged game (albeit one centered on Solar protagonists) with access to only the core book and the Storyteller's Companion. [Note: I also picked up the The Book of Sorcery, Volume 1 ('cause I really like the idea of giant, magically-powered, mecha in fantasy). That looks like all of the Exalted I will ever [i]need[/i].] [b]Bones[/b] Right now, I really dig Bones -- the whole idea of characters being defined by customized dice rather than character sheets really appeals to me. The downside is that, logistically, the game is a nightmare -- it uses customized dice to define [i]everything[/i], which requires a lot of things that aren't easy to come by (e.g., blank dice, white 1/2"X 1/2" printable stickers, etc) in numbers that aren't cost-effective (I bought 50 blank dice and, as it turns out, that's not enough to get [i]half[/i] of the things 'statted out' in the rule book into play). That said, there's good news. . . The publishers offer a 'do-it-yourself' kit for printing cardstock dice (the downside, of course, is that they're [i]cardstock[/i]) and an inexpensive HTML-based dice rolling program (which, of course, means you'll need a computer at the gaming table). I don't like either of these options, but I've decided that rather than try to layout my label sets for printing, cut my own labels by hand, and buy two more sets of blank dice. . . I'll give them a try. So the PCs get custom dice and all other dice get rolled by me, via the die rolling program. I'm also pursuing another option as, despite the above issues of logistics, I think that the basic concept is sound -- it's the decision to use a crapload of special symbols to represent nearly every facet of the game that breaks the concept. In this vein, I'm hacking the old One Braincell RPG rules to work a bit like Bones (i.e., you still use custom dice, simply fewer of them and with fewer unique symbols to keep track of). Oh. And if you download the free 'do-it-yourself' dice kit from RPGnow, you'll get a coupon that lets you download the whole game, plus the dice rolling program and another copy of the do-it-yourself dice kit for $3.50 (which I wish I'd known before I bought the Bones bundle at full price). [/QUOTE]
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