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What are the “boring bits” to you?
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<blockquote data-quote="Lanefan" data-source="post: 9277002" data-attributes="member: 29398"><p>To riff off [USER=7044462]@GrimCo[/USER] :</p><p></p><p>Planning that turns into long, dragged out grind.</p><p></p><p>I've seen players take most of a session planning an attack on a group of monsters...meanwhile I-as-DM am sitting there, pretty safe in guessing that no matter what plan they finally decide on, at least one character is going to go off script in the first round and leave them all improvising anyway.</p><p></p><p>I've seen players take most of a session planning how to open a door.</p><p></p><p>As a player, I've long since developed the ability to switch off if something's going on in the game that doesn't interest and-or involve me; and what that "something" is can vary depending on my mood at the time. I just have to remain alert enough to be able to seamlessly jump back in if-when called upon.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9277002, member: 29398"] To riff off [USER=7044462]@GrimCo[/USER] : Planning that turns into long, dragged out grind. I've seen players take most of a session planning an attack on a group of monsters...meanwhile I-as-DM am sitting there, pretty safe in guessing that no matter what plan they finally decide on, at least one character is going to go off script in the first round and leave them all improvising anyway. I've seen players take most of a session planning how to open a door. As a player, I've long since developed the ability to switch off if something's going on in the game that doesn't interest and-or involve me; and what that "something" is can vary depending on my mood at the time. I just have to remain alert enough to be able to seamlessly jump back in if-when called upon. [/QUOTE]
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What are the “boring bits” to you?
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