Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the “boring bits” to you?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9277516" data-attributes="member: 29398"><p>This kind of assumes two things:</p><p>--- that you and each other player will consistently do what they "should" do on each turn (IME rarely if ever the case); and</p><p>--- that the GM isn't varying the terrain, enemy tactics, etc. enough from one combat to the next.</p><p></p><p>Thing is, in reality after a few battles most parties would likely come up with a series of SOPs quite quickly, much like a basketball team's set plays.</p><p></p><p>The answer to this is to have chaotic players at the table playing chaotic characters who don't follow orders or scripts and who are going to do their own thing - whatever it might be, probably different every time - in any combat that arises. And if you ain't got such players, become one yourself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Again, you seem to be focusing only on the optimal choice. What about the fun-risky-entertaining choice that maybe isn't so optimal?</p><p></p><p>Put another way, instead of thinking "what does the flowchart tell me to do now?", think "what can I do here that nobody will expect but that also (hopefully) won't lose us this fight?" And then when something comes to you, just do it. Don't ask anyone if it's a good idea, never ask permission - just effing do it and let the chips fall where they may.</p><p></p><p>Front-liner #1: "Where'd Jocasta go?"</p><p>Front-liner #2: "Dunno - she was right behind me a minute ago as my backup."</p><p>Front-liner #3: "There she is! She must have found a way to sneak around behind them! She's got their caster down - and crap, she's about to get swarmed....."</p><p></p><p>In this instance, I'd probably be Jocasta's player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That's what I'm proposing: thinking outside the flowchart is what keeps the brain engaged; and if an unexpected action doesn't present itself in this combat, it will some other time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Another thing I've seen done, and rather hilariously, is the players keep their in-character conversations going right through the combat, even if the topic has nothing to do with anything. Yelling across the battlefield about who's going to win the village horse race next week, for example. Never mind that if the enemy can understand you they'll wonder what the hell code you're using... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9277516, member: 29398"] This kind of assumes two things: --- that you and each other player will consistently do what they "should" do on each turn (IME rarely if ever the case); and --- that the GM isn't varying the terrain, enemy tactics, etc. enough from one combat to the next. Thing is, in reality after a few battles most parties would likely come up with a series of SOPs quite quickly, much like a basketball team's set plays. The answer to this is to have chaotic players at the table playing chaotic characters who don't follow orders or scripts and who are going to do their own thing - whatever it might be, probably different every time - in any combat that arises. And if you ain't got such players, become one yourself. :) Again, you seem to be focusing only on the optimal choice. What about the fun-risky-entertaining choice that maybe isn't so optimal? Put another way, instead of thinking "what does the flowchart tell me to do now?", think "what can I do here that nobody will expect but that also (hopefully) won't lose us this fight?" And then when something comes to you, just do it. Don't ask anyone if it's a good idea, never ask permission - just effing do it and let the chips fall where they may. Front-liner #1: "Where'd Jocasta go?" Front-liner #2: "Dunno - she was right behind me a minute ago as my backup." Front-liner #3: "There she is! She must have found a way to sneak around behind them! She's got their caster down - and crap, she's about to get swarmed....." In this instance, I'd probably be Jocasta's player. :) That's what I'm proposing: thinking outside the flowchart is what keeps the brain engaged; and if an unexpected action doesn't present itself in this combat, it will some other time. :) Another thing I've seen done, and rather hilariously, is the players keep their in-character conversations going right through the combat, even if the topic has nothing to do with anything. Yelling across the battlefield about who's going to win the village horse race next week, for example. Never mind that if the enemy can understand you they'll wonder what the hell code you're using... :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the “boring bits” to you?
Top