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General Tabletop Discussion
*Dungeons & Dragons
What are the “boring bits” to you?
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<blockquote data-quote="Pedantic" data-source="post: 9277673" data-attributes="member: 6690965"><p>I have to disagree with both positions here. There is nothing worse than sitting through combat with someone who isn't a team player. Either it reveals the combat was so trivial that no active effort was required in the first place, denying the players even the satisfaction of executing a solid plan, or if the combat was sufficiently difficult to require strong coordination, it gets everyone killed.</p><p></p><p>I have particularly bad memories of using Hypnotic Pattern and having a fiery paladin or barbarian attack once of my charmed targets "because that's what my character would do" rendering my action pointless. I no longer care if we win or lose at that point, both outcomes are uniquely unsatisfying.</p><p></p><p>On the other hand, I don't think the game should live or die on tactics alone. There's plenty of satisfaction to be had in effective planning and execution.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9277673, member: 6690965"] I have to disagree with both positions here. There is nothing worse than sitting through combat with someone who isn't a team player. Either it reveals the combat was so trivial that no active effort was required in the first place, denying the players even the satisfaction of executing a solid plan, or if the combat was sufficiently difficult to require strong coordination, it gets everyone killed. I have particularly bad memories of using Hypnotic Pattern and having a fiery paladin or barbarian attack once of my charmed targets "because that's what my character would do" rendering my action pointless. I no longer care if we win or lose at that point, both outcomes are uniquely unsatisfying. On the other hand, I don't think the game should live or die on tactics alone. There's plenty of satisfaction to be had in effective planning and execution. [/QUOTE]
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What are the “boring bits” to you?
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