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What are the “boring bits” to you?
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<blockquote data-quote="tetrasodium" data-source="post: 9278317" data-attributes="member: 93670"><p>No I think [USER=7043460]@Rystefn[/USER] is right on that one. If a player wants to retire. PC-Alice so they can play PC-Bob, PC-Alice is now an NPC they should have no expectation to maintain control over because it is spending its time doing NPC things not suitable for gameplay and PC-Alice's blessings of fate that come with having a player shielded by the social contract have been transferred to PC-Bob.</p><p></p><p>I saw a recent example of a player needing this reality check in a level up game of mine. The PC in question had a "destiny" that gave some nice powers if they manage to become mayor/governor/etc of an area <em>(I forget the specifics and it's not really relevant enough to crack open the book</em>). Something like one session after being promoted to the ranks of minor mobility and given a figurehead type stamp of leadership over the super remote village the campaign had been in & around for months the player wanted to retire so they could swap their badass fighter(?) For a mage of some kind(again unimportant specifics) almost immediately upon returning to town the player wanted to start doing things like "with newpc I want to research xyz and oldpc is going to help with that by getting the town to do xyz" only to be told no and reminded what retire a PC means.</p><p></p><p>Similar transfer of control occurs when a player gives their gm with detailed NPCs in their background. If F/Ex Bob tells me he trained under a master $whatever and wants to avenge his death before going off to murderhobo or whatever in a game where death is a revolving door to life he doesn't really have standing to be ticked if master $whatever confronts him on his unbecoming conduct and shrugs out "magic" when "<em>how are you/is he alive</em>?!?!" Comes up. If a player doesn't want the GM to do things with their backstory they shouldn't write that story somewhere away from the table and keep it there because even something as innocuous as "grew up on a farm and left to be an adventurer" is perfectly suitable for the folks back home to reach out with an emergency that needs a band of adventurers to clobber.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9278317, member: 93670"] No I think [USER=7043460]@Rystefn[/USER] is right on that one. If a player wants to retire. PC-Alice so they can play PC-Bob, PC-Alice is now an NPC they should have no expectation to maintain control over because it is spending its time doing NPC things not suitable for gameplay and PC-Alice's blessings of fate that come with having a player shielded by the social contract have been transferred to PC-Bob. I saw a recent example of a player needing this reality check in a level up game of mine. The PC in question had a "destiny" that gave some nice powers if they manage to become mayor/governor/etc of an area [I](I forget the specifics and it's not really relevant enough to crack open the book[/I]). Something like one session after being promoted to the ranks of minor mobility and given a figurehead type stamp of leadership over the super remote village the campaign had been in & around for months the player wanted to retire so they could swap their badass fighter(?) For a mage of some kind(again unimportant specifics) almost immediately upon returning to town the player wanted to start doing things like "with newpc I want to research xyz and oldpc is going to help with that by getting the town to do xyz" only to be told no and reminded what retire a PC means. Similar transfer of control occurs when a player gives their gm with detailed NPCs in their background. If F/Ex Bob tells me he trained under a master $whatever and wants to avenge his death before going off to murderhobo or whatever in a game where death is a revolving door to life he doesn't really have standing to be ticked if master $whatever confronts him on his unbecoming conduct and shrugs out "magic" when "[I]how are you/is he alive[/I]?!?!" Comes up. If a player doesn't want the GM to do things with their backstory they shouldn't write that story somewhere away from the table and keep it there because even something as innocuous as "grew up on a farm and left to be an adventurer" is perfectly suitable for the folks back home to reach out with an emergency that needs a band of adventurers to clobber. [/QUOTE]
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