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What are the 10 most important d20/OGL books?
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<blockquote data-quote="pawsplay" data-source="post: 4540965" data-attributes="member: 15538"><p>Ten most important?</p><p></p><p>#1 The Foundation, no question one of the most "important" books</p><p></p><p>#2 and #3 Tome of Horrors and Creature Collection were both significant releases, definitely expanding the concept of a "monster manuel" and in CC's case, demonstrating what could be done with variant settings</p><p></p><p>#4 Midnight, I'm not personally a fan, but it certainly made a splash</p><p></p><p>#5 Ultimate Feats, once of the most comprehensive attempts to collect OGL material in one place, and also a sign that the glut of mechanical crunch beasts was nearing critical mass</p><p></p><p>#6 Book of Erotic Fantasy, for reasons outlined above... actually forced a change in the d20 license</p><p></p><p>#7 Mutants & Masterminds, demonstrating that good promotion and good design could more than make up for the lack of a d20 logo</p><p></p><p>#8 Aberrant d20, the quintessential example for how not to create a d20 port of a game, as uninteresting as it was disasterous, despite the involvement of many talented people</p><p></p><p>#9 The Pocket Player's Handbook, harbinger that WotC did not truly appreciate what they had in the first place. </p><p></p><p>#10 Conan, while flawed, definitely raised the bar for innovation and demonstrated the combined power of a known milieu with the OGL fanbase</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4540965, member: 15538"] Ten most important? #1 The Foundation, no question one of the most "important" books #2 and #3 Tome of Horrors and Creature Collection were both significant releases, definitely expanding the concept of a "monster manuel" and in CC's case, demonstrating what could be done with variant settings #4 Midnight, I'm not personally a fan, but it certainly made a splash #5 Ultimate Feats, once of the most comprehensive attempts to collect OGL material in one place, and also a sign that the glut of mechanical crunch beasts was nearing critical mass #6 Book of Erotic Fantasy, for reasons outlined above... actually forced a change in the d20 license #7 Mutants & Masterminds, demonstrating that good promotion and good design could more than make up for the lack of a d20 logo #8 Aberrant d20, the quintessential example for how not to create a d20 port of a game, as uninteresting as it was disasterous, despite the involvement of many talented people #9 The Pocket Player's Handbook, harbinger that WotC did not truly appreciate what they had in the first place. #10 Conan, while flawed, definitely raised the bar for innovation and demonstrated the combined power of a known milieu with the OGL fanbase [/QUOTE]
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What are the 10 most important d20/OGL books?
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