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What Are The 12 Best Wizard/Sorcerer Spells At Each Level?
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<blockquote data-quote="sirwmholder" data-source="post: 3445278" data-attributes="member: 41558"><p>I’ll give you 6 of my personal favorites per Wizard Spell level...</p><p></p><p>Level 0</p><p>Daze: Humanoid creature of 4 HD or less loses next action.</p><p>Arcane Mark: Inscribes a personal rune (visible or invisible). </p><p>Prestidigitation: Performs minor tricks. </p><p>Light: Object shines like a torch. </p><p>Ray of Frost: Ray deals 1d3 cold damage. </p><p>Detect Magic: Detects spells and magic items within 60 ft. </p><p></p><p>Level 1</p><p>Shield: Invisible disc gives +4 to AC, blocks magic missiles. </p><p>Mage Armor: Gives subject +4 armor bonus. </p><p>Obscuring Mist: Fog surrounds you. </p><p>Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. </p><p>Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).</p><p>Feather Fall: Objects or creatures fall slowly. </p><p></p><p>Level 2</p><p>Hideous Laughter: Subject loses actions for 1 round/level. </p><p>Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. </p><p>Web: Fills 20-ft.-radius spread with sticky spiderwebs. </p><p>Darkness: 20-ft. radius of supernatural shadow. </p><p>Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).</p><p>Invisibility: Subject is invisible for 1 min./level or until it attacks. </p><p></p><p>Level 3</p><p>Deep Slumber: Puts 10 HD of creatures to sleep. </p><p>Fireball: 1d6 damage per level, 20-ft. radius. </p><p>Lightning Bolt: Electricity deals 1d6/level damage. </p><p>Displacement: Attacks miss subject 50%. </p><p>Blink: You randomly vanish and reappear for 1 round/level. </p><p>Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. </p><p></p><p>Level 4</p><p>Dimensional Anchor: Bars extradimensional movement. </p><p>Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.</p><p>Black Tentacles: Tentacles grapple all within 20 ft. spread. </p><p>Dimension Door: Teleports you short distance. </p><p>Invisibility, Greater: As invisibility, but subject can attack and stay invisible. </p><p>Enervation: Subject gains 1d4 negative levels. </p><p></p><p>Level 5</p><p>Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. </p><p>Dominate Person: Controls humanoid telepathically. </p><p>Feeblemind: Subject’s Int and Cha drop to 1. </p><p>Wall of Force: Wall is immune to damage. </p><p>Baleful Polymorph: Transforms subject into harmless animal. </p><p>Telekinesis: Moves object, attacks creature, or hurls object or creature. </p><p></p><p>Level 6</p><p>Antimagic Field: Negates magic within 10 ft. </p><p>Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. </p><p>True Seeing: Lets you see all things as they really are. </p><p>Suggestion, Mass: As suggestion, plus one subject/level. </p><p>Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. </p><p>Disintegrate: Makes one creature or object vanish. </p><p></p><p>Level 7</p><p>Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds. </p><p>Forcecage: Cube or cage of force imprisons all inside. </p><p>Spell Turning: Reflect 1d4+6 spell levels back at caster. </p><p>Invisibility, Mass: As invisibility, but affects all in range.</p><p>Finger of Death: Kills one subject. </p><p>Limited Wish: Alters reality—within spell limits. </p><p></p><p>Level 8</p><p>Mind Blank: Subject is immune to mental/emotional magic and scrying.</p><p>Maze: Traps subject in extradimensional maze. </p><p>Polar Ray: Ranged touch attack deals 1d6/level cold damage. </p><p>Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. </p><p>Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically. </p><p>Polymorph Any Object: Changes any subject into anything else. </p><p></p><p>Level 9</p><p>Freedom: Releases creature from imprisonment. </p><p>Imprisonment: Entombs subject beneath the earth. </p><p>Mage’s Disjunction: Dispels magic, disenchants magic items. </p><p>Power Word Kill: Kills one creature with 100 hp or less.</p><p>Time Stop: You act freely for 1d4+1 rounds. </p><p>Wish: As limited wish, but with fewer limits.</p><p></p><p>Good Gaming,</p><p>William Holder</p></blockquote><p></p>
[QUOTE="sirwmholder, post: 3445278, member: 41558"] I’ll give you 6 of my personal favorites per Wizard Spell level... Level 0 Daze: Humanoid creature of 4 HD or less loses next action. Arcane Mark: Inscribes a personal rune (visible or invisible). Prestidigitation: Performs minor tricks. Light: Object shines like a torch. Ray of Frost: Ray deals 1d3 cold damage. Detect Magic: Detects spells and magic items within 60 ft. Level 1 Shield: Invisible disc gives +4 to AC, blocks magic missiles. Mage Armor: Gives subject +4 armor bonus. Obscuring Mist: Fog surrounds you. Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Feather Fall: Objects or creatures fall slowly. Level 2 Hideous Laughter: Subject loses actions for 1 round/level. Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. Web: Fills 20-ft.-radius spread with sticky spiderwebs. Darkness: 20-ft. radius of supernatural shadow. Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). Invisibility: Subject is invisible for 1 min./level or until it attacks. Level 3 Deep Slumber: Puts 10 HD of creatures to sleep. Fireball: 1d6 damage per level, 20-ft. radius. Lightning Bolt: Electricity deals 1d6/level damage. Displacement: Attacks miss subject 50%. Blink: You randomly vanish and reappear for 1 round/level. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Level 4 Dimensional Anchor: Bars extradimensional movement. Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. Black Tentacles: Tentacles grapple all within 20 ft. spread. Dimension Door: Teleports you short distance. Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Enervation: Subject gains 1d4 negative levels. Level 5 Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. Dominate Person: Controls humanoid telepathically. Feeblemind: Subject’s Int and Cha drop to 1. Wall of Force: Wall is immune to damage. Baleful Polymorph: Transforms subject into harmless animal. Telekinesis: Moves object, attacks creature, or hurls object or creature. Level 6 Antimagic Field: Negates magic within 10 ft. Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. True Seeing: Lets you see all things as they really are. Suggestion, Mass: As suggestion, plus one subject/level. Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. Disintegrate: Makes one creature or object vanish. Level 7 Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds. Forcecage: Cube or cage of force imprisons all inside. Spell Turning: Reflect 1d4+6 spell levels back at caster. Invisibility, Mass: As invisibility, but affects all in range. Finger of Death: Kills one subject. Limited Wish: Alters reality—within spell limits. Level 8 Mind Blank: Subject is immune to mental/emotional magic and scrying. Maze: Traps subject in extradimensional maze. Polar Ray: Ranged touch attack deals 1d6/level cold damage. Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically. Polymorph Any Object: Changes any subject into anything else. Level 9 Freedom: Releases creature from imprisonment. Imprisonment: Entombs subject beneath the earth. Mage’s Disjunction: Dispels magic, disenchants magic items. Power Word Kill: Kills one creature with 100 hp or less. Time Stop: You act freely for 1d4+1 rounds. Wish: As limited wish, but with fewer limits. Good Gaming, William Holder [/QUOTE]
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What Are The 12 Best Wizard/Sorcerer Spells At Each Level?
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