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General Tabletop Discussion
*Pathfinder & Starfinder
What Are The 12 Best Wizard/Sorcerer Spells At Each Level?
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<blockquote data-quote="maggot" data-source="post: 3445923" data-attributes="member: 1005"><p>12 spells per level is a lot if just picking from the PHB. Here are the 12 0-level spells I've seen used a lot.</p><p></p><p>Level 0</p><p>1 Resistance: Pretty good at lower levels, use it to make cloaks of resistance later</p><p>2 Acid Splash: No SR touch attack, good against DR at low levels, good if you are a rogue</p><p>3 Detect Magic: Don't leave home without it</p><p>4 Read Magic: If you are used to finding a lot of scrolls and not resting</p><p>5 Daze: Okay for a few levels, then rather bad.</p><p>6 Light: Essential, unless you are all dwarves or invest in sunrods</p><p>7 Dancing Lights: Always fun</p><p>8 Ghost Sound: See dancing lights</p><p>9 Disrupt Undead: Very good even beyond 1st level</p><p>10 Mage Hand: Indispensible</p><p>11 Mending: If ruled to repair damaged weapons</p><p>12 Prestidigitation: A general flavorful treat</p></blockquote><p></p>
[QUOTE="maggot, post: 3445923, member: 1005"] 12 spells per level is a lot if just picking from the PHB. Here are the 12 0-level spells I've seen used a lot. Level 0 1 Resistance: Pretty good at lower levels, use it to make cloaks of resistance later 2 Acid Splash: No SR touch attack, good against DR at low levels, good if you are a rogue 3 Detect Magic: Don't leave home without it 4 Read Magic: If you are used to finding a lot of scrolls and not resting 5 Daze: Okay for a few levels, then rather bad. 6 Light: Essential, unless you are all dwarves or invest in sunrods 7 Dancing Lights: Always fun 8 Ghost Sound: See dancing lights 9 Disrupt Undead: Very good even beyond 1st level 10 Mage Hand: Indispensible 11 Mending: If ruled to repair damaged weapons 12 Prestidigitation: A general flavorful treat [/QUOTE]
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What Are The 12 Best Wizard/Sorcerer Spells At Each Level?
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