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What Are The 12 Best Wizard/Sorcerer Spells At Each Level?
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<blockquote data-quote="Flynn" data-source="post: 3473099" data-attributes="member: 1836"><p>Here's what I have so far, but it's at 20 instead of 12. I still need to pare some of this down. Note that I've replaced many of the specific energy-based spells, such as Fireball, with Psionics-inspired generics for diversity. There may also be a few spells from my personal collection in here, so if you have any questions, please let me know.</p><p></p><p>Any suggestions or insights into what should be culled from the list below would be muchly appreciated.</p><p></p><p>With Regards,</p><p>Flynn</p><p></p><p>* * * * *</p><p></p><p>0th-Level Mage Spells (Cantrips)</p><p>1. Arcane Mark</p><p>2. Dancing Lights</p><p>3. Daze</p><p>4. Detect Magic</p><p>5. Detect Poison</p><p>6. Disrupt Undead</p><p>7. Energy Ray, Lesser</p><p>8. Energy Slam</p><p>9. Flare</p><p>10. Ghost Sound</p><p>11. Light</p><p>12. Mage Hand</p><p>13. Mending</p><p>14. Message</p><p>15. Mystic Circumstances</p><p>16. Open/Close</p><p>17. Prestidigitation</p><p>18. Read Magic</p><p>19. Resistance</p><p>20. Touch of Fatigue</p><p></p><p>1st-Level Mage Spells</p><p>1. Cause Fear</p><p>2. Charm Person</p><p>3. Chill Touch</p><p>4. Comprehend Languages</p><p>5. Disguise Self</p><p>6. Endure Elements</p><p>7. Enlarge Person</p><p>8. Feather Fall</p><p>9. Floating Disk</p><p>10. Identify</p><p>11. Mage Armor</p><p>12. Magic Missile</p><p>13. Magic Weapon</p><p>14. Monster Summoning I</p><p>15. Obscuring Mist</p><p>16. Protection From Outsiders</p><p>17. Shield</p><p>18. Silent Image</p><p>19. Sleep</p><p>20. Unseen Servant</p><p></p><p>2nd-Level Mage Spells</p><p>1. Ability Enhancer</p><p>2. Arcane Lock</p><p>3. Blur</p><p>4. Command Undead</p><p>5. Darkness</p><p>6. Detect Thoughts</p><p>7. Energy Weapon</p><p>8. Enhanced Knowledge, Lesser</p><p>9. Hideous Laughter</p><p>10. Invisibility</p><p>11. Knock</p><p>12. Levitate</p><p>13. Locate Object</p><p>14. Mirror Image</p><p>15. Monster Summoning II</p><p>16. Resist Energy</p><p>17. Spectral Hand</p><p>18. Spider Climb</p><p>19. Touch of Idiocy</p><p>20. Web</p><p></p><p>3rd-Level Mage Spells</p><p>1. Arcane Sight</p><p>2. Clairaudience/Clairvoyance</p><p>3. Daylight</p><p>4. Dispel Magic</p><p>5. Energy Ball</p><p>6. Energy Bolt</p><p>7. Explosive Runes</p><p>8. Heroism</p><p>9. Haste</p><p>10. Hold Person</p><p>11. Magic Circle vs. Outsiders</p><p>12. Magic Weapon, Greater</p><p>13. Major Image</p><p>14. Monster Summoning III</p><p>15. Protection From Energy</p><p>16. Protection From Outsiders</p><p>17. Stinking Cloud</p><p>18. Suggestion</p><p>19. Telepathic Bond, Lesser</p><p>20. Tongues</p><p></p><p>4th-Level Mage Spells</p><p>1. Animate Dead</p><p>2. Arcane Eye</p><p>3. Bestow Curse</p><p>4. Black Tentacles</p><p>5. Charm Monster</p><p>6. Confusion</p><p>7. Contagion</p><p>8. Dimension Door</p><p>9. Energy Wall</p><p>10. Enhanced Knowledge</p><p>11. Globe of Invulnerability, Lesser</p><p>12. Ice Storm</p><p>13. Invisibility, Greater</p><p>14. Monster Summoning IV</p><p>15. Phantasmal Killer</p><p>16. Polymorph</p><p>17. Remove Curse</p><p>18. Scrying</p><p>19. Shadow Conjuration</p><p>20. Stoneskin</p><p></p><p>5th-Level Mage Spells</p><p>1. Baleful Polymorph</p><p>2. Break Enchantment</p><p>3. Contact Other Plane</p><p>4. Dismissal</p><p>5. Energy Cone</p><p>6. Fabricate</p><p>7. Feeblemind</p><p>8. Hold Monster</p><p>9. Magic Jar</p><p>10. Monster Summoning V</p><p>11. Passwall</p><p>12. Permanency</p><p>13. Persistent Image</p><p>14. Planar Binding, Lesser</p><p>15. Sending</p><p>16. Shadow Evocation</p><p>17. Telekinesis</p><p>18. Telepathic Bond</p><p>19. Teleport</p><p>20. Waves of Fatigue</p><p></p><p>6th-Level Mage Spells</p><p>1. Analyze Dweomer</p><p>2. Anti-Magic Field</p><p>3. Circle of Death</p><p>4. Contingency</p><p>5. Create Undead</p><p>6. Disintegrate</p><p>7. Dispel Magic, Greater</p><p>8. Energy Current</p><p>9. Flesh to Stone</p><p>10. Forceful Hand</p><p>11. Geas/Quest</p><p>12. Globe of Invulnerability</p><p>13. Heroism, Greater</p><p>14. Monster Summoning VI</p><p>15. Permanent Image</p><p>16. Planar Binding</p><p>17. Probe Thoughts</p><p>18. Programmed Image</p><p>19. True Seeing</p><p>20. Undeath to Death</p><p></p><p>7th-Level Mage Spells</p><p>1. Arcane Sight, Greater</p><p>2. Banishment</p><p>3. Control Undead</p><p>4. Control Weather</p><p>5. Finger of Death</p><p>6. Forcecage</p><p>7. Grasping Hand</p><p>8. Insanity</p><p>9. Limited Wish</p><p>10. Monster Summoning VII</p><p>11. Plane Shift</p><p>12. Power Word Blind</p><p>13. Prismatic Spray</p><p>14. Project Image</p><p>15. Reverse Gravity</p><p>16. Scrying, Greater</p><p>17. Shadow Conjuration, Greater</p><p>18. Spell Turning</p><p>19. Teleport, Greater</p><p>20. Waves of Exhaustion</p><p></p><p>8th-Level Mage Spells</p><p>1. Binding</p><p>2. Clenched Fist</p><p>3. Clone</p><p>4. Dimensional Lock</p><p>5. Discern Location</p><p>6. Horrid Wilting</p><p>7. Incendiary Cloud</p><p>8. Maze</p><p>9. Mind Blank</p><p>10. Moment of Prescience</p><p>11. Monster Summoning VIII</p><p>12. Planar Binding, Greater</p><p>13. Energy Ray, Greater</p><p>14. Polymorph Any Object</p><p>15. Power Word Stun</p><p>16. Prismatic Wall</p><p>17. Screen</p><p>18. Shadow Evocation, Greater</p><p>19. Telekinetic Sphere</p><p>20. Temporal Stasis</p><p></p><p>9th-Level Mage Spells</p><p>1. Crushing Hand</p><p>2. Disjunction</p><p>3. Dominate Monster</p><p>4. Energy Drain</p><p>5. Foresight</p><p>6. Freedom</p><p>7. Gate</p><p>8. Imprisonment</p><p>9. Meteor Swarm</p><p>10. Monster Summoning IX</p><p>11. Power Word Kill</p><p>12. Prismatic Sphere</p><p>13. Shades</p><p>14. Shapechange</p><p>15. Time Stop</p><p>16. Wail of the Banshee</p><p>17. Weird</p><p>18. Wish</p></blockquote><p></p>
[QUOTE="Flynn, post: 3473099, member: 1836"] Here's what I have so far, but it's at 20 instead of 12. I still need to pare some of this down. Note that I've replaced many of the specific energy-based spells, such as Fireball, with Psionics-inspired generics for diversity. There may also be a few spells from my personal collection in here, so if you have any questions, please let me know. Any suggestions or insights into what should be culled from the list below would be muchly appreciated. With Regards, Flynn * * * * * 0th-Level Mage Spells (Cantrips) 1. Arcane Mark 2. Dancing Lights 3. Daze 4. Detect Magic 5. Detect Poison 6. Disrupt Undead 7. Energy Ray, Lesser 8. Energy Slam 9. Flare 10. Ghost Sound 11. Light 12. Mage Hand 13. Mending 14. Message 15. Mystic Circumstances 16. Open/Close 17. Prestidigitation 18. Read Magic 19. Resistance 20. Touch of Fatigue 1st-Level Mage Spells 1. Cause Fear 2. Charm Person 3. Chill Touch 4. Comprehend Languages 5. Disguise Self 6. Endure Elements 7. Enlarge Person 8. Feather Fall 9. Floating Disk 10. Identify 11. Mage Armor 12. Magic Missile 13. Magic Weapon 14. Monster Summoning I 15. Obscuring Mist 16. Protection From Outsiders 17. Shield 18. Silent Image 19. Sleep 20. Unseen Servant 2nd-Level Mage Spells 1. Ability Enhancer 2. Arcane Lock 3. Blur 4. Command Undead 5. Darkness 6. Detect Thoughts 7. Energy Weapon 8. Enhanced Knowledge, Lesser 9. Hideous Laughter 10. Invisibility 11. Knock 12. Levitate 13. Locate Object 14. Mirror Image 15. Monster Summoning II 16. Resist Energy 17. Spectral Hand 18. Spider Climb 19. Touch of Idiocy 20. Web 3rd-Level Mage Spells 1. Arcane Sight 2. Clairaudience/Clairvoyance 3. Daylight 4. Dispel Magic 5. Energy Ball 6. Energy Bolt 7. Explosive Runes 8. Heroism 9. Haste 10. Hold Person 11. Magic Circle vs. Outsiders 12. Magic Weapon, Greater 13. Major Image 14. Monster Summoning III 15. Protection From Energy 16. Protection From Outsiders 17. Stinking Cloud 18. Suggestion 19. Telepathic Bond, Lesser 20. Tongues 4th-Level Mage Spells 1. Animate Dead 2. Arcane Eye 3. Bestow Curse 4. Black Tentacles 5. Charm Monster 6. Confusion 7. Contagion 8. Dimension Door 9. Energy Wall 10. Enhanced Knowledge 11. Globe of Invulnerability, Lesser 12. Ice Storm 13. Invisibility, Greater 14. Monster Summoning IV 15. Phantasmal Killer 16. Polymorph 17. Remove Curse 18. Scrying 19. Shadow Conjuration 20. Stoneskin 5th-Level Mage Spells 1. Baleful Polymorph 2. Break Enchantment 3. Contact Other Plane 4. Dismissal 5. Energy Cone 6. Fabricate 7. Feeblemind 8. Hold Monster 9. Magic Jar 10. Monster Summoning V 11. Passwall 12. Permanency 13. Persistent Image 14. Planar Binding, Lesser 15. Sending 16. Shadow Evocation 17. Telekinesis 18. Telepathic Bond 19. Teleport 20. Waves of Fatigue 6th-Level Mage Spells 1. Analyze Dweomer 2. Anti-Magic Field 3. Circle of Death 4. Contingency 5. Create Undead 6. Disintegrate 7. Dispel Magic, Greater 8. Energy Current 9. Flesh to Stone 10. Forceful Hand 11. Geas/Quest 12. Globe of Invulnerability 13. Heroism, Greater 14. Monster Summoning VI 15. Permanent Image 16. Planar Binding 17. Probe Thoughts 18. Programmed Image 19. True Seeing 20. Undeath to Death 7th-Level Mage Spells 1. Arcane Sight, Greater 2. Banishment 3. Control Undead 4. Control Weather 5. Finger of Death 6. Forcecage 7. Grasping Hand 8. Insanity 9. Limited Wish 10. Monster Summoning VII 11. Plane Shift 12. Power Word Blind 13. Prismatic Spray 14. Project Image 15. Reverse Gravity 16. Scrying, Greater 17. Shadow Conjuration, Greater 18. Spell Turning 19. Teleport, Greater 20. Waves of Exhaustion 8th-Level Mage Spells 1. Binding 2. Clenched Fist 3. Clone 4. Dimensional Lock 5. Discern Location 6. Horrid Wilting 7. Incendiary Cloud 8. Maze 9. Mind Blank 10. Moment of Prescience 11. Monster Summoning VIII 12. Planar Binding, Greater 13. Energy Ray, Greater 14. Polymorph Any Object 15. Power Word Stun 16. Prismatic Wall 17. Screen 18. Shadow Evocation, Greater 19. Telekinetic Sphere 20. Temporal Stasis 9th-Level Mage Spells 1. Crushing Hand 2. Disjunction 3. Dominate Monster 4. Energy Drain 5. Foresight 6. Freedom 7. Gate 8. Imprisonment 9. Meteor Swarm 10. Monster Summoning IX 11. Power Word Kill 12. Prismatic Sphere 13. Shades 14. Shapechange 15. Time Stop 16. Wail of the Banshee 17. Weird 18. Wish [/QUOTE]
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What Are The 12 Best Wizard/Sorcerer Spells At Each Level?
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