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What are the 3 best cantrips a Tomelock can choose?
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<blockquote data-quote="5ekyu" data-source="post: 7415732" data-attributes="member: 6919838"><p>Guidance is for the bonus to whoever is making an important skill check. It is broadly useful in many cases.</p><p></p><p>The resistance is useful for combat but eating up your concentration slot in combat waiting for one guy to need a save is a very dubious trade off utility wise.</p><p></p><p>The only occasional niggle i have about guidance would be if it is already available (esp more than once) on other chars **if** your game is mostly team.</p><p></p><p>But, it is hard even then for me to justify ***not** taking it RP in character cuz its just hard to construe how someone wouldnt want that gain available in their life... I mean at the point its taken, its basicalky almost or better than proficiency that you can shift between skills.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7415732, member: 6919838"] Guidance is for the bonus to whoever is making an important skill check. It is broadly useful in many cases. The resistance is useful for combat but eating up your concentration slot in combat waiting for one guy to need a save is a very dubious trade off utility wise. The only occasional niggle i have about guidance would be if it is already available (esp more than once) on other chars **if** your game is mostly team. But, it is hard even then for me to justify ***not** taking it RP in character cuz its just hard to construe how someone wouldnt want that gain available in their life... I mean at the point its taken, its basicalky almost or better than proficiency that you can shift between skills. [/QUOTE]
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What are the 3 best cantrips a Tomelock can choose?
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